Weapon states -
Packadore - 02.06.2010
Hello, i found this on wiki:
https://sampwiki.blast.hk/wiki/Weapon_States
They're all obvius except one: WEAPONSTATE_MORE_BULLETS
Could somebody explain what this does?
Thank you.
Re: Weapon states -
RichyB - 02.06.2010
Well if you look at it, to me it gives me some sorta of idea.
WEAPONSTATE_UNKNOWN - Don't know this!
WEAPONSTATE_NO_BULLETS - When a Player has a weapon with No Bullets
WEAPONSTATE_LAST_BULLET - When a Player has a weapon with only One Bullet left.
WEAPONSTATE_MORE_BULLETS - Don't know this!
WEAPONSTATE_RELOADING - When a Player is reloading his weapon!
If you set a timer for WEAPONSTATE_LAST_BULLET
You could have it give the player X amounts of bullets.
This would be an alternative instead of setting the players Ammo to 999999 or whatever!
But, I am only a Nub Scriptz0r, so don't go by what I say xD
Re: Weapon states -
Packadore - 02.06.2010
Lol, i said there are all pretty obvius i just asked about WEAPONSTATE_MORE_BULLETS.
So, anybody else knows?
Re: Weapon states - WackoX - 02.06.2010
Код:
new WeaponState[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(GetPlayerWeaponState(playerid) != WeaponState[playerid])
{
OnPlayerWeaponStateChange(playerid, WeaponState[playerid], GetPlayerWeaponState(playerid));
WeaponState[playerid] = GetPlayerWeaponState(playerid);
}
return 1;
}
OnPlayerWeaponStateChange(playerid, oldstate, newstate)
{
new string[64];
format(string, sizeof(string), "You changed your weapon state from %d to %d", oldstate, newstate);
SendClientMessage(playerid, 0x102030FF, string);
return 1;
}
Try this code, then you know when it's called.
Re: Weapon states - WackoX - 02.06.2010
But WEAPONSTATE_MORE_BULLETS gets when you have more then 1 bullet.
Re: Weapon states -
Packadore - 02.06.2010
So WEAPONSTATE_MORE_BULLETS checks if you have more than 1 bullet?
It's kinda useless because you can use GetPlayerAmmo?
Re: Weapon states - WackoX - 03.06.2010
Quote:
Originally Posted by Packadore
So WEAPONSTATE_MORE_BULLETS checks if you have more than 1 bullet?
It's kinda useless because you can use GetPlayerAmmo?
|
No, because then you would get like -1 or 65535 with First and such weapons.
Re: Weapon states -
IcyBlight - 03.06.2010
I'm just guessing, but maybe MORE_BULLETS is when you have more than the count can show?(like, no ammo, it goes blank)
That, or more than 1.
As I said, just guessing.
Re: Weapon states -
Daren_Jacobson - 30.07.2010
no ammo (knife): always calls no ammo
single shot (shotgun, grenade): always calls last bullet (unless out of ammo), and calls reloading after a shot.
multi-shot (deagle, MP5): calls more bullets if you have > 1 in the current clip last bullet if == 1 in clip and reloading if == 0 in clip && >= 1 in ammo. calls No bullets if you just shot the last one.
pawn Код:
stock WeaponTypeHasAmmo(weaponid)
{
switch(weaponid)
{
case 0 .. 15, 40, 44 .. 46: return 0; // no ammo
case 22 .. 24, 26 .. 32, 37 .. 39, 41 .. 43: return 1; // multi shot, reload.
case 16 .. 18, 25, 33 .. 36:return 2; // single shot, reload.
}
return 0;
}
I love thinking out loud.