13.07.2010, 04:20
(
Последний раз редактировалось Kitten; 24.11.2013 в 04:42.
)
Solved
// NPC is blank, cause if he moves, everything goes wrong.
#include <a_npc>
//------------------------------------------
main(){}
//------------------------------------------
//------------------------------------------
public OnRecordingPlaybackEnd()
{
}
//------------------------------------------
public OnNPCSpawn()
{
}
//------------------------------------------
public OnNPCExitVehicle()
{
}
//------------------------------------------
settimerex
new npcid = GetPlayersID("npcname");
//put WALK anim for npcid witch we got
//SetPlayerFacingAngle......