Код:
if(newkeys & KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
if (GetPlayerState(playerid) == 1)
{
CheckForWalkingTeleport(playerid);
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0 || AdminDuty[playerid] == 1)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Bienvenido a casa", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HouseEntered[playerid] = i;
}
else { GameTextForPlayer(playerid, "~r~Cerrado", 5000, 1); }
}
else if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(HouseEntered[playerid] == i)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Cerrado", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~Escriba /salir~n~para salir", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
//PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
else if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
}
}
}