Ayuda con ENTER
#1

hola, en el GM que estoy trabajando no se puede usar ENTER para entrar o salir de un lugar pero tengo otro GM que tiene esa funsion asi que quisiera saber como le pongo esa funsion al GM que no la tiene ya que no he podido se los agradezco mucho si me pueden colaborar y de paso a los que no saben muchas gracias
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#2

mmm Creo que se hace con:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
Ehhmm no se muy bien Pero aver si te ayuda en algo Este Script:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)// Code de RedWebs
{
    new string[256];
    new sendername[MAX_PLAYER_NAME];
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new newcar = GetPlayerVehicleID(playerid);
     //new Keys,ud,lr;
    //GetPlayerKeys(playerid,Keys,ud,lr);
    if(newkeys & KEY_SUBMISSION)
        {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(Opened[playerid] == 0) { CheckForOpeningDoor(playerid); Opened[playerid] = 1; SetTimer("OpenDoor",3000,0); return 1; }
                if(Opened[playerid] == 1) { return 1; }
            }
        }
Esta en el GM de RedWebs... Nose si el cуdigo sea todo... Tal vez de RedWebs puedas Completar el Code...
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#3

De hecho hice exactamente lo mismo me quedo bien pero no funciono
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#4

Es que no es "KEY_SUBMISSION", es "KEY_SECONDATY_ATTACK"
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#5

Claramente ese era el fallo es KEY_SECONDATY_ATTACK
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#6

No, no es asн, es "KEY_SECONDARY_ATTACK", me confundн yo en la letra.
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#7

Quote:
Originally Posted by GroX0r
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mmm Creo que se hace con:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
Ehhmm no se muy bien Pero aver si te ayuda en algo Este Script:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)// Code de RedWebs
{
    new string[256];
    new sendername[MAX_PLAYER_NAME];
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new newcar = GetPlayerVehicleID(playerid);
     //new Keys,ud,lr;
    //GetPlayerKeys(playerid,Keys,ud,lr);
    if(newkeys & KEY_SUBMISSION)
        {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(Opened[playerid] == 0) { CheckForOpeningDoor(playerid); Opened[playerid] = 1; SetTimer("OpenDoor",3000,0); return 1; }
                if(Opened[playerid] == 1) { return 1; }
            }
        }
Esta en el GM de RedWebs... Nose si el cуdigo sea todo... Tal vez de RedWebs puedas Completar el Code...
Eso es para abrir los "/apgarage"

El codigo para entrar a interiores / negocios / casas con ENTER es el siguiente:


Код:
if(newkeys & KEY_SECONDARY_ATTACK)
	{
    	if(IsPlayerConnected(playerid))
		{
			if (GetPlayerState(playerid) == 1)
			{
				CheckForWalkingTeleport(playerid);
				for(new i = 0; i < sizeof(HouseInfo); i++)
				{
					if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
					{
						if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0 || AdminDuty[playerid] == 1)
						{
							SetPlayerInterior(playerid,HouseInfo[i][hInt]);
							SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
							SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
							GameTextForPlayer(playerid, "~w~Bienvenido a casa", 5000, 1);
							PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
							PlayerInfo[playerid][pLocal] = i;
							HouseEntered[playerid] = i;
						}
						else	{	GameTextForPlayer(playerid, "~r~Cerrado", 5000, 1);	}
					}
                    else if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
					{
				    	if(HouseEntered[playerid] == i)
				    	{
							SetPlayerInterior(playerid,0);
							SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
							PlayerInfo[playerid][pInt] = 0;
							PlayerInfo[playerid][pLocal] = 255;
							SetCameraBehindPlayer(playerid);
							SetPlayerVirtualWorld(playerid,0);
							HouseEntered[playerid] = 255;
						}
					}
						
				}
				for(new i = 0; i < sizeof(BizzInfo); i++)
				{
					if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
					{
						if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
						{
							if(PlayerInfo[playerid][pPbiskey] != i)
							{
								if(BizzInfo[i][bLocked] == 1)
								{
									GameTextForPlayer(playerid, "~r~Cerrado", 5000, 1);
									return 1;
								}
								SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
								format(string, sizeof(string), "~r~-$%d~n~~w~Escriba /salir~n~para salir", BizzInfo[i][bEntranceCost]);
								BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
								ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
								BizzInfo[i][bProducts]--;
								OnPropUpdate();
								GameTextForPlayer(playerid, string, 5000, 3);
							}
							SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
							SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
							PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
							PlayerInfo[playerid][pLocal] = i+99;
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
							printf("%s", string);
							//PayLog(string);
							//PlayerInfo[playerid][pLocal] = i;
						}
						else
						{
							GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
						}
					}
					else if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
					{
						SetPlayerInterior(playerid,0);
						PlayerInfo[playerid][pInt] = 0;
						SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
						PlayerInfo[playerid][pLocal] = 255;
					}
				}
				for(new i = 0; i < sizeof(SBizzInfo); i++)
				{
					if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
					{
						if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
						{
							if(PlayerInfo[playerid][pPbiskey] != i)
							{
								if(SBizzInfo[i][sbLocked] == 1)
								{
									GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
									return 1;
								}
								else
								{
								    GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								    return 1;
								}

							}
						}
						else
						{
							GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
						}
					}
				}
			}
		}
	}
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#8

Quote:
Originally Posted by Code8976Man
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Eso es para abrir los "/apgarage"

El codigo para entrar a interiores / negocios / casas con ENTER es el siguiente:


Код:
if(newkeys & KEY_SECONDARY_ATTACK)
	{
    	if(IsPlayerConnected(playerid))
		{
			if (GetPlayerState(playerid) == 1)
			{
				CheckForWalkingTeleport(playerid);
				for(new i = 0; i < sizeof(HouseInfo); i++)
				{
					if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
					{
						if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0 || AdminDuty[playerid] == 1)
						{
							SetPlayerInterior(playerid,HouseInfo[i][hInt]);
							SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
							SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
							GameTextForPlayer(playerid, "~w~Bienvenido a casa", 5000, 1);
							PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
							PlayerInfo[playerid][pLocal] = i;
							HouseEntered[playerid] = i;
						}
						else	{	GameTextForPlayer(playerid, "~r~Cerrado", 5000, 1);	}
					}
                    else if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
					{
				    	if(HouseEntered[playerid] == i)
				    	{
							SetPlayerInterior(playerid,0);
							SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
							PlayerInfo[playerid][pInt] = 0;
							PlayerInfo[playerid][pLocal] = 255;
							SetCameraBehindPlayer(playerid);
							SetPlayerVirtualWorld(playerid,0);
							HouseEntered[playerid] = 255;
						}
					}
						
				}
				for(new i = 0; i < sizeof(BizzInfo); i++)
				{
					if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
					{
						if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
						{
							if(PlayerInfo[playerid][pPbiskey] != i)
							{
								if(BizzInfo[i][bLocked] == 1)
								{
									GameTextForPlayer(playerid, "~r~Cerrado", 5000, 1);
									return 1;
								}
								SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
								format(string, sizeof(string), "~r~-$%d~n~~w~Escriba /salir~n~para salir", BizzInfo[i][bEntranceCost]);
								BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
								ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
								BizzInfo[i][bProducts]--;
								OnPropUpdate();
								GameTextForPlayer(playerid, string, 5000, 3);
							}
							SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
							SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
							PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
							PlayerInfo[playerid][pLocal] = i+99;
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
							printf("%s", string);
							//PayLog(string);
							//PlayerInfo[playerid][pLocal] = i;
						}
						else
						{
							GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
						}
					}
					else if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
					{
						SetPlayerInterior(playerid,0);
						PlayerInfo[playerid][pInt] = 0;
						SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
						PlayerInfo[playerid][pLocal] = 255;
					}
				}
				for(new i = 0; i < sizeof(SBizzInfo); i++)
				{
					if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
					{
						if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
						{
							if(PlayerInfo[playerid][pPbiskey] != i)
							{
								if(SBizzInfo[i][sbLocked] == 1)
								{
									GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
									return 1;
								}
								else
								{
								    GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								    return 1;
								}

							}
						}
						else
						{
							GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
						}
					}
				}
			}
		}
	}
Ah Un Equivocaciуn xP.. Yo no uso Comandos en Teclas U.u...! Bueno Espero y se solucione :P...!


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#9

jaja que bien gracias manes por su colavoracion se los agradesco
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