01.06.2010, 05:28
Im trying to create a fs where you can create a trailer and get it attached to your truck etc but im having some trouble spawning the actual trailers.
This is what i have
On top of FS
In Onplayercommandtext
Now for some reason the trailers don't spawn. Can someone please look over my FS and see whats causing it them not to spawn?
This is what i have
On top of FS
Quote:
new artic; new artic2; new artic3; new petroltrailer; new baggageA; new baggageB; new FarmTrailer; new stairs; new utility; new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); |
Quote:
if (strcmp("/trailers", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 567, DIALOG_STYLE_LIST, "Trailer List", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nPetrol Trailer\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nStairs Trailer\nUtility Trailer", "Select", "Cancel"); return 1; } |
Quote:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 567) { if (response == 1) // pistols { switch(listitem) { case 0: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic = CreateVehicle(435,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic = CreateVehicle(435,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic = CreateVehicle(435,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 1: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic2 = CreateVehicle(450,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic2,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic2 = CreateVehicle(450,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic2,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic2 = CreateVehicle(450,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic2,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 2: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic3 = CreateVehicle(491,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic3,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic3 = CreateVehicle(491,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic3,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic3 = CreateVehicle(491,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic3,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 3: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); petroltrailer = CreateVehicle(514,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(petroltrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); petroltrailer = CreateVehicle(514,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(petroltrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); petroltrailer = CreateVehicle(514,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(petroltrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 4: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageA = CreateVehicle(606,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageA,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageA = CreateVehicle(606,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageA,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 5: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageB = CreateVehicle(607,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageB,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageB = CreateVehicle(607,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageB,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 6: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 531) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); FarmTrailer = CreateVehicle(610,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(FarmTrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 7: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); stairs = CreateVehicle(608,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(stairs,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); stairs = CreateVehicle(608,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(stairs,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 8: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); utility = CreateVehicle(611,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(utility,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); utility = CreateVehicle(611,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(utility,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } } } } return 1; } |