new artic; new artic2; new artic3; new petroltrailer; new baggageA; new baggageB; new FarmTrailer; new stairs; new utility; new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); |
if (strcmp("/trailers", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 567, DIALOG_STYLE_LIST, "Trailer List", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nPetrol Trailer\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nStairs Trailer\nUtility Trailer", "Select", "Cancel"); return 1; } |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 567) { if (response == 1) // pistols { switch(listitem) { case 0: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic = CreateVehicle(435,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic = CreateVehicle(435,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic = CreateVehicle(435,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 1: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic2 = CreateVehicle(450,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic2,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic2 = CreateVehicle(450,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic2,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic2 = CreateVehicle(450,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic2,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 2: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic3 = CreateVehicle(491,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic3,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic3 = CreateVehicle(491,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic3,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); artic3 = CreateVehicle(491,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(artic3,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 3: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 403) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); petroltrailer = CreateVehicle(514,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(petroltrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 514) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); petroltrailer = CreateVehicle(514,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(petroltrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 515) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); petroltrailer = CreateVehicle(514,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(petroltrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 4: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageA = CreateVehicle(606,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageA,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageA = CreateVehicle(606,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageA,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 5: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageB = CreateVehicle(607,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageB,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); baggageB = CreateVehicle(607,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(baggageB,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 6: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 531) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); FarmTrailer = CreateVehicle(610,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(FarmTrailer,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 7: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); stairs = CreateVehicle(608,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(stairs,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); stairs = CreateVehicle(608,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(stairs,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } case 8: { new plvehid = GetVehicleModel(GetPlayerVehicleID(playerid)); if(plvehid == 485) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); utility = CreateVehicle(611,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(utility,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); if(plvehid == 583) { new Float:X, Float:Y, Float:Z; new Float:Ang; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); utility = CreateVehicle(611,X+5,Y+5,Z,Ang,0,0,0); AttachTrailerToVehicle(utility,plvehid); } else return SendClientMessage(playerid, COLOR_LIME, "Wrong Vehicle for this trailer."); } } } } return 1; } |
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp("/trailers",cmdtext,true)) { ShowPlayerDialog(playerid, 567, DIALOG_STYLE_LIST, "Trailer List", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nPetrol Trailer\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nStairs Trailer\nUtility Trailer", "Select", "Cancel"); return 1; } return 0; } |