(FIXED)
#1

Hey guy's heres my code ->
Код:
#include <a_samp>
new Text:test;
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{  new string[128];
  test = TextDrawCreate(567.000000, 422.000000,string);
	SetTimer("Update", 5000, true);
	SetGameModeText("Stunt/dm/race");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}
forward Update();
public Update()
{
  for(new i; i<MAX_PLAYERS; i++)
  {
    if(!IsPlayerConnected(i)) continue;
    TextDrawSetString(test, GetPlayerScore(i));
  }

}
public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{  
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

And heres the error ->
Код:
C:\Users\(lewis)\Desktop\New Folder (4)\D.pwn(47) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.

Its ment to show the score of players in textdraws, But it doesn't seem to work. Please reply if you can help thanks.
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#2

plz show line 47
Reply
#3

Here ->
Код:
    TextDrawSetString(test, GetPlayerScore(i));
Reply
#4

Player's Score is a number and not a string. So its shows an error.
Reply
#5

Let me guess:

While TextDrawSetString expects a string as a second parameter (see also the function name '...SetString') - GetPlayerScore returns an integer (see also the function name '...Score' - score is very often meant to be a number) and you are trying to call the function with an mismatching argument type?

Let's see what the compiler error could have told you already...

Quote:

error 035: argument type mismatch (argument 2)

There you go.

Pardon any sarcasm but sometimes the problem is too obvious and one could at least think two seconds about it before making a thread
Reply
#6

Quote:
Originally Posted by ray187
Let me guess:

While TextDrawSetString expects a string as a second parameter (see also the function name '...SetString') - GetPlayerScore returns an integer (see also the function name '...Score' - score is very often meant to be a number) and you are trying to call the function with an mismatching argument type?

Let's see what the compiler error could have told you already...

Quote:

error 035: argument type mismatch (argument 2)

There you go.

Pardon any sarcasm but sometimes the problem is too obvious and one could at least think two seconds about it before making a thread

Thanks. Aha, But how to make this work, Because i rly don't think if it complies it will show up ingame anyway, I'm no pro with Textdraws

So please don't expect me to know eveything.
Reply
#7

Well you want to put your score into a textdraw however the function only accepts strings, no integers.

What you can do is throwing the number (GetPlayerScore) into a string and then calling the function with that string. That's by the way not connected to TextDraws. Any function expecting a string as a parameter needs to be called with one.
Reply
#8

Quote:
Originally Posted by ray187
Well you want to put your score into a textdraw however the function only accepts strings, no integers.

What you can do is throwing the number (GetPlayerScore) into a string and then calling the function with that string. That's by the way not connected to TextDraws. Any function expecting a string as a parameter needs to be called with one.
Code example.?
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#9

This is pure basics and is nothing you need to ask for but can look it up yourself:


https://sampwiki.blast.hk/wiki/Format
Reply
#10

Quote:
Originally Posted by ray187
This is pure basics and is nothing you need to ask for but can look it up yourself:


https://sampwiki.blast.hk/wiki/Format
Thanks, Ray Moderator you can close this topic
Reply


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