#include <a_samp>
new Text:test;
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{ new string[128];
test = TextDrawCreate(567.000000, 422.000000,string);
SetTimer("Update", 5000, true);
SetGameModeText("Stunt/dm/race");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
forward Update();
public Update()
{
for(new i; i<MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
TextDrawSetString(test, GetPlayerScore(i));
}
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
C:\Users\(lewis)\Desktop\New Folder (4)\D.pwn(47) : error 035: argument type mismatch (argument 2) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
TextDrawSetString(test, GetPlayerScore(i));
|
error 035: argument type mismatch (argument 2) |
|
Originally Posted by ray187
Let me guess:
While TextDrawSetString expects a string as a second parameter (see also the function name '...SetString') - GetPlayerScore returns an integer (see also the function name '...Score' - score is very often meant to be a number) and you are trying to call the function with an mismatching argument type? Let's see what the compiler error could have told you already... Quote:
Pardon any sarcasm but sometimes the problem is too obvious and one could at least think two seconds about it before making a thread ![]() |
|
Originally Posted by ray187
Well you want to put your score into a textdraw however the function only accepts strings, no integers.
What you can do is throwing the number (GetPlayerScore) into a string and then calling the function with that string. That's by the way not connected to TextDraws. Any function expecting a string as a parameter needs to be called with one. |
|
Originally Posted by ray187
This is pure basics and is nothing you need to ask for but can look it up yourself:
https://sampwiki.blast.hk/wiki/Format |