[Map] [MAP] Superjump 3 versions by XRVX
#1

..:SuperJump 3 Versions:..

-->Info
I made 3 versions of a jump
u can see the diffrent versions on the screens
Choose wich one u like

-->Screens

This is by every version the same

Version 1


Version 2


Version 3


-->Download Original Files







-->Converted Maps

Version 1
Code:
CreateObject(18450, 1780.9228515625, 2153.2314453125, 340.58459472656, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1778.6866455078, 2205.1916503906, 283.13973999023, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1776.4141845703, 2258.0329589844, 224.82489013672, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1774.1402587891, 2311.6096191406, 165.67504882813, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1773.5897216797, 2324.8464355469, 152, 0, 314.2109375, 272.44995117188);
CreateObject(18450, 1773.4870605469, 2324.3334960938, 153, 0, 324.13391113281, 272.44445800781);
CreateObject(18450, 1773.2292480469, 2331.009765625, 148.75, 0, 334.05456542969, 272.44445800781);
CreateObject(18450, 1773.1278076172, 2334.9245605469, 147.12496948242, 0, 340.00524902344, 272.44445800781);
CreateObject(18450, 1772.8834228516, 2338.7917480469, 146.07467651367, 0, 345.95983886719, 272.44445800781);
CreateObject(18450, 1772.4774169922, 2343.5251464844, 145.17489624023, 0, 351.91442871094, 272.44445800781);
CreateObject(18450, 1771.8454589844, 2355.1501464844, 145.04992675781, 0, 359.85400390625, 272.44445800781);
CreateObject(18450, 1771.8447265625, 2355.1494140625, 145.5498046875, 0, 10.851684570313, 272.44445800781);
CreateObject(18450, 1771.490234375, 2361.59765625, 147.09942626953, 0, 16.094970703125, 272.44445800781);
CreateObject(18450, 1771.2888183594, 2367.0314941406, 149.09942626953, 359.25, 27.344970703125, 272.44445800781);
CreateObject(18450, 1771.1547851563, 2368.326171875, 149.09942626953, 359.24743652344, 39.589477539063, 272.44445800781);
CreateObject(18450, 1771.0356445313, 2369.7231445313, 149.09942626953, 359.24194335938, 49.339233398438, 272.44445800781);
CreateObject(18450, 1783.2160644531, 2099.970703125, 399.36917114258, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1785.515625, 2046.5877685547, 458.16891479492, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1787.7327880859, 1993.4982910156, 516.744140625, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1789.9296875, 1940.0855712891, 575.67004394531, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1792.1873779297, 1887.2183837891, 634.02038574219, 0, 312.22595214844, 272.44995117188);
CreateObject(8040, 1793.5296630859, 1820.791015625, 664.64135742188, 0, 0, 92.280029296875);
CreateObject(710, 1774.7327880859, 1859.3553466797, 679.46240234375, 0, 0, 0);
CreateObject(710, 1809.3425292969, 1860.0715332031, 679.46240234375, 0, 0, 0);
CreateObject(710, 1812.2825927734, 1782.7137451172, 679.46240234375, 0, 0, 0);
CreateObject(710, 1777.7937011719, 1781.3294677734, 679.46240234375, 0, 0, 0);
Version 2
Code:
CreateObject(18450, 1780.9228515625, 2153.2314453125, 340.58459472656, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1778.6866455078, 2205.1916503906, 283.13973999023, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1776.4141845703, 2258.0329589844, 224.82489013672, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1774.1402587891, 2311.6096191406, 165.67504882813, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1773.5897216797, 2324.8464355469, 152, 0, 314.2109375, 272.44995117188);
CreateObject(18450, 1783.2160644531, 2099.970703125, 399.36917114258, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1785.515625, 2046.5877685547, 458.16891479492, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1787.7327880859, 1993.4982910156, 516.744140625, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1789.9296875, 1940.0855712891, 575.67004394531, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1792.1873779297, 1887.2183837891, 634.02038574219, 0, 312.22595214844, 272.44995117188);
CreateObject(8040, 1793.5296630859, 1820.791015625, 664.64135742188, 0, 0, 92.280029296875);
CreateObject(710, 1774.7327880859, 1859.3553466797, 679.46240234375, 0, 0, 0);
CreateObject(710, 1809.3425292969, 1860.0715332031, 679.46240234375, 0, 0, 0);
CreateObject(710, 1812.2825927734, 1782.7137451172, 679.46240234375, 0, 0, 0);
CreateObject(710, 1777.7937011719, 1781.3294677734, 679.46240234375, 0, 0, 0);
CreateObject(17310, 1772.2274169922, 2364.5686035156, 118.51904296875, 0, 169.10496520996, 270.90997314453);
CreateObject(17310, 1771.7512207031, 2392.912109375, 126.61904907227, 0, 222.78656005859, 270.90637207031);
Version 3
Code:
CreateObject(18450, 1780.9228515625, 2153.2314453125, 340.58459472656, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1778.6866455078, 2205.1916503906, 283.13973999023, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1776.4141845703, 2258.0329589844, 224.82489013672, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1774.1402587891, 2311.6096191406, 165.67504882813, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1773.5897216797, 2324.8464355469, 152, 0, 314.2109375, 272.44995117188);
CreateObject(18450, 1783.2160644531, 2099.970703125, 399.36917114258, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1785.515625, 2046.5877685547, 458.16891479492, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1787.7327880859, 1993.4982910156, 516.744140625, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1789.9296875, 1940.0855712891, 575.67004394531, 0, 312.22595214844, 272.44995117188);
CreateObject(18450, 1792.1873779297, 1887.2183837891, 634.02038574219, 0, 312.22595214844, 272.44995117188);
CreateObject(8040, 1793.5296630859, 1820.791015625, 664.64135742188, 0, 0, 92.280029296875);
CreateObject(710, 1774.7327880859, 1859.3553466797, 679.46240234375, 0, 0, 0);
CreateObject(710, 1809.3425292969, 1860.0715332031, 679.46240234375, 0, 0, 0);
CreateObject(710, 1812.2825927734, 1782.7137451172, 679.46240234375, 0, 0, 0);
CreateObject(710, 1777.7937011719, 1781.3294677734, 679.46240234375, 0, 0, 0);
CreateObject(1633, 1767.8121337891, 2349.982421875, 127.86981964111, 313.29998779297, 0, 2.25);
CreateObject(1633, 1771.7374267578, 2350.0065917969, 127.94481658936, 313.29711914063, 0, 2.2467041015625);
CreateObject(1633, 1775.8375244141, 2349.8540039063, 128.14479064941, 313.29711914063, 0, 2.2467041015625);
CreateObject(1633, 1767.5775146484, 2356.4189453125, 125.56967163086, 333.20703125, 0, 2.2467041015625);
CreateObject(1633, 1771.6762695313, 2356.5834960938, 125.56967163086, 333.20434570313, 0, 2.2412109375);
CreateObject(1633, 1775.5946044922, 2356.7819824219, 125.56967163086, 333.20434570313, 0, 2.2412109375);
CreateObject(1633, 1775.3748779297, 2363.58984375, 125.69467926025, 353.89428710938, 359.45498657227, 1.7412109375);
CreateObject(1633, 1771.4476318359, 2363.3645019531, 125.69467926025, 353.8916015625, 359.45068359375, 1.73583984375);
CreateObject(1633, 1767.3452148438, 2363.244140625, 125.69467926025, 353.8916015625, 359.45068359375, 1.73583984375);
CreateObject(1633, 1767.1134033203, 2368.4106445313, 128.36965942383, 20.051513671875, 359.45068359375, 1.73583984375);
CreateObject(1633, 1771.1923828125, 2368.4738769531, 128.36965942383, 20.050048828125, 359.45068359375, 1.73583984375);
CreateObject(1633, 1775.3215332031, 2368.5397949219, 128.36965942383, 20.050048828125, 359.45068359375, 1.73583984375);
CreateObject(1633, 1767.0258789063, 2370.2854003906, 130.5696105957, 46.135070800781, 359.45068359375, 1.73583984375);
CreateObject(1633, 1770.9560546875, 2370.3640136719, 130.5696105957, 46.131591796875, 359.45068359375, 1.73583984375);
CreateObject(1633, 1775.0394287109, 2370.5129394531, 130.5696105957, 46.131591796875, 359.45068359375, 1.73583984375);
-->Teleport

This is a teleport i made for it
Code:
if (!strcmp("//superjump",cmdtext,true))
{
	SetPlayerInterior(playerid,0);
	if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
		LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
		SetVehiclePos(GetPlayerVehicleID(playerid),1794.0,1828.0,668.0);
		SetVehicleZAngle(GetPlayerVehicleID(playerid),0.0);
	}
	else
	{
		SetPlayerPos(playerid,1794.0,1828.0,668.0);
		SetPlayerFacingAngle(playerid,0.0);
	}
	return 1;
}
Have Fun!
Reply
#2

Nice maps
Reply
#3

Nais
Reply
#4

Quote:
Originally Posted by <Krys>
Nice maps
Quote:
Originally Posted by Kuba_PL
Nais
thanks
Reply
#5

very nice gj
Reply
#6

Looks fun, nice map
Reply
#7

Hmm, the one with roads is the best, tough...he ones with ramps sucks, coz you didn't make it roundly smooth...
Reply
#8

Good :P
Reply
#9

simple map. but nice
Reply
#10

great
Reply
#11

thanks all
Reply
#12

Its a perfect for Stunt Servers
Reply
#13

Cool map...but can u tell me the name of the object in the 2nd picture....which u used to create the ramp?? i know the ID but could u tell me the Name?
thanks...
btw did i tell u that the map is cool?
Reply
#14

id is 17310
the name is something with arch in it
i dont know the full name
Reply
#15

Nice =D
but i think you should add some vehicles, or can you add that yourself?
Reply
#16

Oh god i don't believe that i found it! I have seen this or something similiar to that in a stunt server and i simply loved it! THANKS!
Reply
#17

thanks =)
Reply
#18

nice like them all il use Thank You
Reply
#19

I'll be using this in my server for sure

BTW the 1st and 2nd one looks cleaner or nicer than the 3rd one
and I'm using the 1st one
________
YAMAHA R15 SPECIFICATIONS
Reply
#20

Awsome for fly .
Reply


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