[Map] [MAP] Church interior
#1

Hi, lately I've been creating a shit load of roleplay maps. I'll probably be releasing them frequently here at SAMP's forums. It's not really much to say about this church interior, just look at the pictures below.

Pictures:



Total amount of objects: 42.

Interior id(SetPlayerInterior): 10.

Pawn code:
Код:
CreateObject(9931, 369.681640625, 2339.9267578125, 1904.9915771484, 0, 0, 0);
CreateObject(9931, 369.7060546875, 2308.431640625, 1904.9920654297, 0, 0, 0);
CreateObject(6959, 380.3193359375, 2327.4951171875, 1888.5981445313, 0, 0, 0);
CreateObject(6959, 378.1806640625, 2333.775390625, 1897.5466308594, 296.47705078125, 0, 0);
CreateObject(6959, 378.0703125, 2314.8393554688, 1897.5084228516, 63.740020751953, 0, 0);
CreateObject(6959, 363.0498046875, 2326.4736328125, 1902.5007324219, 0, 270.18676757813, 0);
CreateObject(9931, 409.28952026367, 2325.361328125, 1903.9514160156, 0, 0, 182.88500976563);
CreateObject(6959, 349.35693359375, 2328.1083984375, 1889.6359863281, 0, 0, 0);
CreateObject(14394, 370.83624267578, 2320.2700195313, 1888.7946777344, 0, 0, 179.43994140625);
CreateObject(14394, 370.92697143555, 2328.2631835938, 1888.7946777344, 0, 0, 179.43969726563);
CreateObject(3657, 373.32641601563, 2328.6003417969, 1889.0850830078, 0, 0, 269.96997070313);
CreateObject(3657, 375.27359008789, 2328.5871582031, 1889.0850830078, 0, 0, 269.96704101563);
CreateObject(3657, 377.10638427734, 2328.55078125, 1889.0850830078, 0, 0, 269.96704101563);
CreateObject(3657, 379.10192871094, 2328.5529785156, 1889.0850830078, 0, 0, 269.96704101563);
CreateObject(3657, 381.24136352539, 2328.552734375, 1889.0850830078, 0, 0, 269.96704101563);
CreateObject(3657, 383.30206298828, 2328.5458984375, 1889.0850830078, 0, 0, 269.96704101563);
CreateObject(3657, 373.34204101563, 2320.0771484375, 1889.0850830078, 0, 0, 269.96154785156);
CreateObject(3657, 375.22265625, 2320.0434570313, 1889.0850830078, 0, 0, 269.96154785156);
CreateObject(3657, 377.12313842773, 2320.0419921875, 1889.0850830078, 0, 0, 269.96154785156);
CreateObject(3657, 379.14074707031, 2320.0615234375, 1889.0850830078, 0, 0, 269.96154785156);
CreateObject(3657, 381.31060791016, 2320.05859375, 1889.0850830078, 0, 0, 269.96154785156);
CreateObject(3657, 383.32202148438, 2320.029296875, 1889.0850830078, 0, 0, 269.96154785156);
CreateObject(8131, 359.04635620117, 2324.1560058594, 1890.9467773438, 334.75, 0, 270.44000244141);
CreateObject(14705, 367.74389648438, 2322.6496582031, 1890.7045898438, 0, 0, 0);
CreateObject(2208, 367.70974731445, 2325.3110351563, 1889.6047363281, 0, 0, 269.95498657227);
CreateObject(2868, 367.74664306641, 2325.3173828125, 1890.4699707031, 0, 0, 0);
CreateObject(2894, 367.60568237305, 2324.0219726563, 1890.4699707031, 0, 0, 269.39514160156);
CreateObject(2869, 368.66561889648, 2331.6791992188, 1889.6047363281, 0, 0, 320.9599609375);
CreateObject(2869, 365.07345581055, 2331.7023925781, 1889.6047363281, 0, 0, 322.20654296875);
CreateObject(2869, 365.21087646484, 2316.7504882813, 1889.6047363281, 0, 0, 320.95458984375);
CreateObject(2869, 368.77743530273, 2316.8020019531, 1889.6047363281, 0, 0, 320.95458984375);
CreateObject(2896, 367.05938720703, 2318.2067871094, 1890.2440185547, 0, 0, 0);
CreateObject(1664, 367.76473999023, 2323.0808105469, 1890.63671875, 0, 0, 0);
CreateObject(1667, 367.53042602539, 2323.2294921875, 1890.55859375, 0, 0, 0);
CreateObject(2869, 375.79760742188, 2316.7111816406, 1888.5668945313, 0, 0, 320.95458984375);
CreateObject(2869, 382.89117431641, 2316.5712890625, 1888.5668945313, 0, 0, 320.95458984375);
CreateObject(2869, 375.69821166992, 2331.720703125, 1888.5668945313, 0, 0, 320.95458984375);
CreateObject(2869, 382.8698425293, 2331.7434082031, 1888.5668945313, 0, 0, 320.95458984375);
CreateObject(6959, 375.40222167969, 2326.0595703125, 1915.3721923828, 0, 0, 0);
CreateObject(6959, 387.21533203125, 2323.322265625, 1924.6811523438, 0, 269.68676757813, 2.75);
CreateObject(3462, 364.39996337891, 2328.1259765625, 1890.3927001953, 0, 0, 179.65002441406);
CreateObject(3462, 364.37484741211, 2320.1662597656, 1890.3676757813, 0, 0, 180.3984375);
Reply
#2

What can I say? Amazing one, it looks nice. 5/5
Reply
#3

Wow! Epic map men 10/10.
Reply
#4

Glad you liked it, will post a prison interior within five minutes, lets see what you think of that.
Reply
#5

impressive
Reply
#6

You rock!
Reply
#7

Nice work, I guess you made the interior inside the building itself?
Reply
#8

This is cool, 15/10!
Reply
#9

Thanks.

Quote:
Originally Posted by [03
Garsino ]
Nice work, I guess you made the interior inside the building itself?
Nope, used house walls.. as walls.
Reply
#10

this is amazing!
i say 10/10!
Reply
#11

is it enterable ? If so , it would be awesome
Reply
#12

Thank you.

Quote:
Originally Posted by ~J-Sl4ugh7™
is it enterable ? If so , it would be awesome
Hints: SetPlayerPos, SetPlayerInt.
Reply
#13

amazing 10/10
Reply
#14

Can you give coordinates?
Reply
#15

Wow very nice. I'm probably going to use it ^^
Reply
#16

VERYNICE! 9.5/10
Reply
#17

Quote:
Originally Posted by Bleach1
Can you give coordinates?
See the first post I made, just make a teleport to an object coord.

Thanks all. Expect an other release today or tomorrow.
Reply
#18

Really awesome Omecken! Keep them coming
________
RENIX
Reply
#19

Nice ! 9.9/10 always can do better
Reply
#20

I love unique maps, this is one of them.
Good map Omecken
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