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Objects would load considerably slower, but it'd not slow your script down.
What streamers do is they stream objects to a player who's near enough and in the draw distance of the object to see it. If they're not in the distance of it, the object isn't streamed to that player.
It's a simple process to update your code to work with an object streamer, check out
Incognito's streamer.
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no no no i have a streamer >.>
i mean i want to put the objects into a include file then inlude them into my gm using a seperate file as i have 9k objects in my game mode as it is <.<
and i am using fallouts streamer only one i can find that does not take a shit with alot of people online.
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Quote:
Originally Posted by BLAbla93
no no no i have a streamer >.>
i mean i want to put the objects into a include file then inlude them into my gm using a seperate file as i have 9k objects in my game mode as it is <.<
and i am using fallouts streamer only one i can find that does not take a shit with alot of people online.
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I see, sorry for misreading your post then. You could load a filterscript?
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still not it >.>
i have seen people code with like diffrent sections of there gamemode stored in files like .txt files but i doubt there .txt then they include them into there game mode. i have just never seen a tut on it yet but i have seen people do it
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Quote:
Originally Posted by BLAbla93
still not it >.>
i have seen people code with like diffrent sections of there gamemode stored in files like .txt files but i doubt there .txt then they include them into there game mode. i have just never seen a tut on it yet but i have seen people do it
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Yes, it's possible. Load data through other files in /scriptfiles/, etc. There are quite a few tutorials as to how to load/save data to files - if you check around the forum you'll find what you're looking for
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i still say just use the link i gave you, so you don't have to convert objects.