05.03.2010, 13:04
[FilterScript] [FS]Weapons Dialog
05.03.2010, 13:08
Nice, i'll try it.
05.03.2010, 13:59
thx
05.03.2010, 14:49
Nice!
I try it
I try it
05.03.2010, 14:56
ive never figured out why everyone charges so much for their guns!
or even cars!!!
i mean how much do you give players for kills, rewards, jobs, starting cash ??
or even cars!!!
i mean how much do you give players for kills, rewards, jobs, starting cash ??
06.03.2010, 09:26
Quote:
Originally Posted by adsy
ive never figured out why everyone charges so much for their guns!
or even cars!!! i mean how much do you give players for kills, rewards, jobs, starting cash ?? |
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(killerid, 100); // gives $100 to the killer
GivePlayerScore(killerid,1); // gives +1 score to the killer
GivePlayerMoney(playerid,-100); //gives $-100 to the player who died
return 1;
}
06.03.2010, 09:32
nice menu man
good work
good work
06.03.2010, 11:48
very good nice work
07.03.2010, 10:47
Quote:
Originally Posted by ikarus
Quote:
public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoney(killerid, 100); // gives $100 to the killer GivePlayerScore(killerid,1); // gives +1 score to the killer GivePlayerMoney(playerid,-100); //gives $-100 to the player who died return 1; } |
14.05.2012, 08:31
Quote:
Well, you can add this:
public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoney(killerid, 100); // gives $100 to the killer GivePlayerScore(killerid,1); // gives +1 score to the killer GivePlayerMoney(playerid,-100); //gives $-100 to the player who died return 1; } |
FIXED : SetPlayerScore(killerid,1); // gives +1 score to the killer
GivePlayerScore
= SetPlayerScore
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