[MAP/FS]Alcatraz by FrozenYuri
#1

Alcatraz by FrozenYuri

I have made a small/simpel Alcatraz island, This is my first script that i release ( I have plenty more of this scripts/maps)
the island have 49 object (inc.gate objects ;p)
I think I worked for 6 hours to create this Alcatraz island
I was making a INT for Alcatraz but I give up for that

so have fun guys whit my Alcatraz
ps, just give credits

Screenshots






Objects: ( download link under post ;( )
Код:
CreateObject(18306, 3240.388916, -2071.227295, -78.839897, 0, 1.71887338736, 0); // object (20)
CreateObject(17472, 3260.505371, -2168.341797, 8.657122, 0, 0, -248.127394874); // object (24)
CreateObject(17472, 3290.733643, -2184.377686, 12.031527, 0, 0, -174.8432853); // object (25)
CreateObject(17472, 3327.717529, -2180.696045, 11.132906, 0, 0, -158.204648206); // object (26)
CreateObject(17472, 3356.079590, -2153.766357, 11.189526, 0, 0, -91.6415054638); // object (27)
CreateObject(17472, 3361.896973, -2108.933350, 10.770390, 0, 0, -80.3141871369); // object (28)
CreateObject(17472, 3365.990234, -2066.787354, 11.296961, 0, 0, -84.7660119144); // object (29)
CreateObject(17472, 3368.568359, -2023.153687, 10.644960, 0, 0, -80.468828446); // object (30)
CreateObject(17472, 3372.052979, -1980.267944, 10.895658, 0, 0, -78.7500123544); // object (31)
CreateObject(17472, 3340.339844, -1952.525269, 10.999266, 0, 0, 6.01605685575); // object (32)
CreateObject(17472, 3298.320068, -1947.107300, 11.240673, 0, 0, 11.2500263202); // object (33)
CreateObject(17472, 3259.183838, -1953.329956, 10.036882, 0, 0, 44.9999906894); // object (34)
CreateObject(6295, 3312.902588, -2166.815918, 41.796936, 0, 0, -123.749945748); // object (13)
CreateObject(6874, 3322.826172, -2129.678467, 17.650549, 0, 0, -89.9999813789); // object (21)
CreateObject(6874, 3322.804443, -2091.262207, 17.246645, 0, -2.57831008103, -89.9999813789); // object (22)
CreateObject(6874, 3316.088379, -2125.245361, 17.558674, 0, 0, -180.000020054); // object (23)
CreateObject(6874, 3316.139404, -2099.709473, 17.631861, 0, 0, -179.999962758); // object (24)
CreateObject(7496, 3269.544189, -2097.985352, 23.094339, 0, 0, -67.4999860342); // object (27)
CreateObject(10845, 3256.937500, -2051.391357, 20.025518, 0, -1.71887338736, -101.250007699); // object (28)
CreateObject(11461, 3275.768799, -2044.313354, 16.122070, 0, 0, 0); // object (29)
CreateObject(10847, 3288.161377, -1978.647583, 19.716457, 0, 0, -281.250027753); // object (30)
CreateObject(10775, 3303.719727, -2003.161011, -0.481354, 0, 0, -157.499967413); // object (32)
CreateObject(3866, 3290.806152, -2155.524414, 26.890551, 0, 0, 67.4999860342); // object (33)
CreateObject(896, 3307.233398, -2180.984375, 19.984537, 0, 0, 0); // object (23)
CreateObject(898, 3286.011475, -2181.081787, 20.719725, 0, 0, 33.750021665); // object (26)
CreateObject(880, 3343.425537, -1965.757446, 12.533386, 0, 0, 0); // object (27)
CreateObject(898, 3359.010498, -1966.841309, 20.331621, 0, 0, -56.2500170097); // object (28)
CreateObject(8209, 3343.779541, -2011.939941, 16.129915, 0, 1.71887338736, 89.9999813789); // hek1
CreateObject(8209, 3299.840332, -2010.638794, 17.545279, 0, -2.57831008103, -90.8594180725); // hek2
CreateObject(8210, 3325.321533, -1969.969971, 15.551481, 0, 0, -180.000020054); // object (32)
CreateObject(8314, 3321.714600, -2052.364502, 18.631115, 0, 2.57831008103, 107.343356562); // hek4ingang
CreateObject(987, 3331.675781, -2059.652100, 15.918716, 0, 0, 0); // object (34)
CreateObject(987, 3298.874268, -2060.033203, 16.322445, 0, 0, 0); // object (35)
CreateObject(987, 3343.988281, -2045.744141, 15.097694, 0, 0, -180.000020054); // object (36)
CreateObject(987, 3310.491455, -2045.548828, 16.214199, 0, 0, -180.000020054); // object (37)
gate1 = CreateObject(980, 3323.045166, -2059.678711, 18.876328, 0, 0, -180.000020054); // gate1closed
//CreateObject(980, 3311.778320, -2059.662354, 18.884649, 0, 0, -180.000020054); // gate1open
CreateObject(987, 3341.033691, -2045.816406, 15.027510, 0, 0, -180.000020054); // object (40)
CreateObject(987, 3317.489258, -2045.598877, 16.132603, 0, 0, -180.000020054); // object (41)
gate2 = CreateObject(980, 3323.344727, -2045.802856, 18.513504, 0, 0, 0); // gate2closed
//CreateObject(980, 3334.870361, -2045.797852, 18.515785, 0, 0, 0); // gate2open
CreateObject(16093, 3304.269775, -2053.139160, 16.366161, 1.71887338736, -0, 89.9999813789); // object (44)
CreateObject(16638, 3305.351318, -2053.041260, 14.514999, 0, 0, 89.9999813789); // object (45)
CreateObject(3393, 3305.634521, -2053.279541, 16.461838, 0, 0, 0); // object (46)
gate3 = CreateObject(971, 3310.629883, -2053.111084, 19.756462, 0, 0, 89.9999813789); // gate3close
//CreateObject(971, 3310.626953, -2049.843506, 19.744947, 0, 0, 89.9999813789); // gate3open
Commands:
Код:
	if (strcmp(cmdtext, "/gate1o", true)==0)
	{
	  MoveObject (gate1, 3311.778320, -2059.662354, 18.884649, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate1c", true)==0)
	{
	  MoveObject (gate1, 3323.045166, -2059.678711, 18.876328, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate2o", true)==0)
	{
	  MoveObject (gate2, 3334.870361, -2045.797852, 18.515785, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate2c", true)==0)
	{
	  MoveObject (gate2, 3323.344727, -2045.802856, 18.513504, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate3o", true)==0)
	{
	  MoveObject (gate3, 3310.626953, -2049.843506, 19.744947, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate3c", true)==0)
	{
	  MoveObject (gate3, 3310.629883, -2053.111084, 19.756462, 2);
	  return 1;
	}
and here the download ( .pwn&.amx ) just click on the image (direct download)


Reply
#2

Looks very nice!
Reply
#3

Nice
Reply
#4

nice
Reply
#5

nice map man
Reply
#6

good work..put in my server...10x
Reply
#7

Nice job, I like that entrance part
Reply
#8

Nice map. There is much that can be added to it, but maybe that's something you can think about in the future. But as it is now, it's pretty good. Keep up the good work, bro.
Reply
#9

Quote:
Originally Posted by FrozenYuri
[center]Alcatraz by FrozenYuri

I have made a small/simpel Alcatraz island, This is my first script that i release ( I have plenty more of this scripts/maps)
the island have 49 object (inc.gate objects ;p)
I think I worked for 6 hours to create this Alcatraz island
I was making a INT for Alcatraz but I give up for that

so have fun guys whit my Alcatraz
ps, just give credits

Screenshots


I need VIP system can I have a link from you ? Thanks
btw: Nice Map/FS
Reply
#10

nice FS man! but xD i got a question: how can i get the /jail command get people here?
Reply
#11

Quote:
Originally Posted by killerpiggy
nice FS man! but xD i got a question: how can i get the /jail command get people here?
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/jail", cmdtext, true) == 0)
	{
		if(GetPlayerColor(playerid) == 0x2641FEAA)
		{
			new Float:X, Float:Y, Float:Z; 
			GetPlayerPos(playerid, X, Y, Z); 
			
			for(new i = 0; i < MAX_PLAYERS; i++) 
			{
				if(IsPlayerConnected(i))
				{
					if(IsPlayerInRangeOfPoint(i, 3, X, Y, Z) && i != playerid && GetPlayerColor(i) == 0xFF8000FF) 
					{
						
						SetPlayerPos(i, 263.7086,81.9716,1001.0391);
						
						SetPlayerInterior(i, 6);
						
						SetTimerEx("JailTimer", 180000, 0, "i", i);
					}
				}
			}
		}
		return 1;
	}
Reply
#12

good FS man
congratulation!
Reply
#13

nice i like it
Reply
#14

Great job,dude!Well done!
Reply
#15

Will you be updating this [MAP] in the future? It would be nice to see more things added to it as I said before in a previous post.
Reply
#16

Quote:
Originally Posted by Shakur_
Will you be updating this [MAP] in the future? It would be nice to see more things added to it as I said before in a previous post.
if people want more I do it xD


and Thxs all people who liked the map
Reply
#17

i surely want to see more of you, ur great man!
Reply


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