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[MAP/FS]Alcatraz by FrozenYuri - Printable Version

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+--- Thread: [MAP/FS]Alcatraz by FrozenYuri (/showthread.php?tid=131259)



[MAP/FS]Alcatraz by FrozenYuri - ThaYuriShit - 02.03.2010

Alcatraz by FrozenYuri

I have made a small/simpel Alcatraz island, This is my first script that i release ( I have plenty more of this scripts/maps)
the island have 49 object (inc.gate objects ;p)
I think I worked for 6 hours to create this Alcatraz island
I was making a INT for Alcatraz but I give up for that

so have fun guys whit my Alcatraz
ps, just give credits

Screenshots






Objects: ( download link under post ;( )
Код:
CreateObject(18306, 3240.388916, -2071.227295, -78.839897, 0, 1.71887338736, 0); // object (20)
CreateObject(17472, 3260.505371, -2168.341797, 8.657122, 0, 0, -248.127394874); // object (24)
CreateObject(17472, 3290.733643, -2184.377686, 12.031527, 0, 0, -174.8432853); // object (25)
CreateObject(17472, 3327.717529, -2180.696045, 11.132906, 0, 0, -158.204648206); // object (26)
CreateObject(17472, 3356.079590, -2153.766357, 11.189526, 0, 0, -91.6415054638); // object (27)
CreateObject(17472, 3361.896973, -2108.933350, 10.770390, 0, 0, -80.3141871369); // object (28)
CreateObject(17472, 3365.990234, -2066.787354, 11.296961, 0, 0, -84.7660119144); // object (29)
CreateObject(17472, 3368.568359, -2023.153687, 10.644960, 0, 0, -80.468828446); // object (30)
CreateObject(17472, 3372.052979, -1980.267944, 10.895658, 0, 0, -78.7500123544); // object (31)
CreateObject(17472, 3340.339844, -1952.525269, 10.999266, 0, 0, 6.01605685575); // object (32)
CreateObject(17472, 3298.320068, -1947.107300, 11.240673, 0, 0, 11.2500263202); // object (33)
CreateObject(17472, 3259.183838, -1953.329956, 10.036882, 0, 0, 44.9999906894); // object (34)
CreateObject(6295, 3312.902588, -2166.815918, 41.796936, 0, 0, -123.749945748); // object (13)
CreateObject(6874, 3322.826172, -2129.678467, 17.650549, 0, 0, -89.9999813789); // object (21)
CreateObject(6874, 3322.804443, -2091.262207, 17.246645, 0, -2.57831008103, -89.9999813789); // object (22)
CreateObject(6874, 3316.088379, -2125.245361, 17.558674, 0, 0, -180.000020054); // object (23)
CreateObject(6874, 3316.139404, -2099.709473, 17.631861, 0, 0, -179.999962758); // object (24)
CreateObject(7496, 3269.544189, -2097.985352, 23.094339, 0, 0, -67.4999860342); // object (27)
CreateObject(10845, 3256.937500, -2051.391357, 20.025518, 0, -1.71887338736, -101.250007699); // object (28)
CreateObject(11461, 3275.768799, -2044.313354, 16.122070, 0, 0, 0); // object (29)
CreateObject(10847, 3288.161377, -1978.647583, 19.716457, 0, 0, -281.250027753); // object (30)
CreateObject(10775, 3303.719727, -2003.161011, -0.481354, 0, 0, -157.499967413); // object (32)
CreateObject(3866, 3290.806152, -2155.524414, 26.890551, 0, 0, 67.4999860342); // object (33)
CreateObject(896, 3307.233398, -2180.984375, 19.984537, 0, 0, 0); // object (23)
CreateObject(898, 3286.011475, -2181.081787, 20.719725, 0, 0, 33.750021665); // object (26)
CreateObject(880, 3343.425537, -1965.757446, 12.533386, 0, 0, 0); // object (27)
CreateObject(898, 3359.010498, -1966.841309, 20.331621, 0, 0, -56.2500170097); // object (28)
CreateObject(8209, 3343.779541, -2011.939941, 16.129915, 0, 1.71887338736, 89.9999813789); // hek1
CreateObject(8209, 3299.840332, -2010.638794, 17.545279, 0, -2.57831008103, -90.8594180725); // hek2
CreateObject(8210, 3325.321533, -1969.969971, 15.551481, 0, 0, -180.000020054); // object (32)
CreateObject(8314, 3321.714600, -2052.364502, 18.631115, 0, 2.57831008103, 107.343356562); // hek4ingang
CreateObject(987, 3331.675781, -2059.652100, 15.918716, 0, 0, 0); // object (34)
CreateObject(987, 3298.874268, -2060.033203, 16.322445, 0, 0, 0); // object (35)
CreateObject(987, 3343.988281, -2045.744141, 15.097694, 0, 0, -180.000020054); // object (36)
CreateObject(987, 3310.491455, -2045.548828, 16.214199, 0, 0, -180.000020054); // object (37)
gate1 = CreateObject(980, 3323.045166, -2059.678711, 18.876328, 0, 0, -180.000020054); // gate1closed
//CreateObject(980, 3311.778320, -2059.662354, 18.884649, 0, 0, -180.000020054); // gate1open
CreateObject(987, 3341.033691, -2045.816406, 15.027510, 0, 0, -180.000020054); // object (40)
CreateObject(987, 3317.489258, -2045.598877, 16.132603, 0, 0, -180.000020054); // object (41)
gate2 = CreateObject(980, 3323.344727, -2045.802856, 18.513504, 0, 0, 0); // gate2closed
//CreateObject(980, 3334.870361, -2045.797852, 18.515785, 0, 0, 0); // gate2open
CreateObject(16093, 3304.269775, -2053.139160, 16.366161, 1.71887338736, -0, 89.9999813789); // object (44)
CreateObject(16638, 3305.351318, -2053.041260, 14.514999, 0, 0, 89.9999813789); // object (45)
CreateObject(3393, 3305.634521, -2053.279541, 16.461838, 0, 0, 0); // object (46)
gate3 = CreateObject(971, 3310.629883, -2053.111084, 19.756462, 0, 0, 89.9999813789); // gate3close
//CreateObject(971, 3310.626953, -2049.843506, 19.744947, 0, 0, 89.9999813789); // gate3open
Commands:
Код:
	if (strcmp(cmdtext, "/gate1o", true)==0)
	{
	  MoveObject (gate1, 3311.778320, -2059.662354, 18.884649, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate1c", true)==0)
	{
	  MoveObject (gate1, 3323.045166, -2059.678711, 18.876328, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate2o", true)==0)
	{
	  MoveObject (gate2, 3334.870361, -2045.797852, 18.515785, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate2c", true)==0)
	{
	  MoveObject (gate2, 3323.344727, -2045.802856, 18.513504, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate3o", true)==0)
	{
	  MoveObject (gate3, 3310.626953, -2049.843506, 19.744947, 2);
	  return 1;
	}
	if (strcmp(cmdtext, "/gate3c", true)==0)
	{
	  MoveObject (gate3, 3310.629883, -2053.111084, 19.756462, 2);
	  return 1;
	}
and here the download ( .pwn&.amx ) just click on the image (direct download)





Re: [MAP/FS]Alcatraz by FrozenYuri - geerdinho8 - 02.03.2010

Looks very nice!


Re: [MAP/FS]Alcatraz by FrozenYuri - Joey09 - 02.03.2010

Nice


Re: [MAP/FS]Alcatraz by FrozenYuri - BurningSWA - 02.03.2010

nice


Re: [MAP/FS]Alcatraz by FrozenYuri - XRVX - 02.03.2010

nice map man


Re: [MAP/FS]Alcatraz by FrozenYuri - emch0o - 02.03.2010

good work..put in my server...10x


Re: [MAP/FS]Alcatraz by FrozenYuri - Rzzr - 02.03.2010

Nice job, I like that entrance part


Re: [MAP/FS]Alcatraz by FrozenYuri - Lejo - 02.03.2010

Nice map. There is much that can be added to it, but maybe that's something you can think about in the future. But as it is now, it's pretty good. Keep up the good work, bro.


Re: [MAP/FS]Alcatraz by FrozenYuri - JPs_ - 02.03.2010

Quote:
Originally Posted by FrozenYuri
[center]Alcatraz by FrozenYuri

I have made a small/simpel Alcatraz island, This is my first script that i release ( I have plenty more of this scripts/maps)
the island have 49 object (inc.gate objects ;p)
I think I worked for 6 hours to create this Alcatraz island
I was making a INT for Alcatraz but I give up for that

so have fun guys whit my Alcatraz
ps, just give credits

Screenshots


I need VIP system can I have a link from you ? Thanks
btw: Nice Map/FS


Re: [MAP/FS]Alcatraz by FrozenYuri - killerpiggy - 03.03.2010

nice FS man! but xD i got a question: how can i get the /jail command get people here?


Re: [MAP/FS]Alcatraz by FrozenYuri - JPs_ - 03.03.2010

Quote:
Originally Posted by killerpiggy
nice FS man! but xD i got a question: how can i get the /jail command get people here?
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/jail", cmdtext, true) == 0)
	{
		if(GetPlayerColor(playerid) == 0x2641FEAA)
		{
			new Float:X, Float:Y, Float:Z; 
			GetPlayerPos(playerid, X, Y, Z); 
			
			for(new i = 0; i < MAX_PLAYERS; i++) 
			{
				if(IsPlayerConnected(i))
				{
					if(IsPlayerInRangeOfPoint(i, 3, X, Y, Z) && i != playerid && GetPlayerColor(i) == 0xFF8000FF) 
					{
						
						SetPlayerPos(i, 263.7086,81.9716,1001.0391);
						
						SetPlayerInterior(i, 6);
						
						SetTimerEx("JailTimer", 180000, 0, "i", i);
					}
				}
			}
		}
		return 1;
	}



Re: [MAP/FS]Alcatraz by FrozenYuri - iPlay - 03.03.2010

good FS man
congratulation!


Re: [MAP/FS]Alcatraz by FrozenYuri - Flake. - 03.03.2010

nice i like it


Re: [MAP/FS]Alcatraz by FrozenYuri - MinZ|Spark - 04.03.2010

Great job,dude!Well done!


Re: [MAP/FS]Alcatraz by FrozenYuri - Lejo - 04.03.2010

Will you be updating this [MAP] in the future? It would be nice to see more things added to it as I said before in a previous post.


Re: [MAP/FS]Alcatraz by FrozenYuri - ThaYuriShit - 04.03.2010

Quote:
Originally Posted by Shakur_
Will you be updating this [MAP] in the future? It would be nice to see more things added to it as I said before in a previous post.
if people want more I do it xD


and Thxs all people who liked the map


Re: [MAP/FS]Alcatraz by FrozenYuri - killerpiggy - 05.03.2010

i surely want to see more of you, ur great man!