04.09.2009, 04:45
Code:
NNNNNNNN NNNNNNNNPPPPPPPPPPPPPPPPP CCCCCCCCCCCCC N:::::::N N::::::NP::::::::::::::::P CCC::::::::::::C N::::::::N N::::::NP::::::PPPPPP:::::P CC:::::::::::::::C N:::::::::N N::::::NPP:::::P P:::::P C:::::CCCCCCCC::::C N::::::::::N N::::::N P::::P P:::::P C:::::C CCCCCC N:::::::::::N N::::::N P::::P P:::::PC:::::C N:::::::N::::N N::::::N P::::PPPPPP:::::P C:::::C N::::::N N::::N N::::::N P:::::::::::::PP C:::::C N::::::N N::::N:::::::N P::::PPPPPPPPP C:::::C N::::::N N:::::::::::N P::::P C:::::C N::::::N N::::::::::N P::::P C:::::C N::::::N N:::::::::N P::::P C:::::C CCCCCC N::::::N N::::::::NPP::::::PP C:::::CCCCCCCC::::C N::::::N N:::::::NP::::::::P CC:::::::::::::::C N::::::N N::::::NP::::::::P CCC::::::::::::C NNNNNNNN NNNNNNNPPPPPPPPPP CCCCCCCCCCCCC
Code:
88888888ba 88888888ba 88 88888888ba, ,ad8888ba, 88888888888 88 "8b 88 "8b 88 88 `"8b d8"' `"8b 88 88 ,8P 88 ,8P 88 88 `8b d8' 88 88aaaaaa8P' 88aaaaaa8P' 88 88 88 88 88aaaaa 88""""""8b, 88""""88' 88 88 88 88 88888 88""""" 88 `8b 88 `8b 88 88 8P Y8, 88 88 88 a8P 88 `8b 88 88 .a8P Y8a. .a88 88 88888888P" 88 `8b 88 88888888Y"' `"Y88888P" 88888888888
This is a communication Bridge between any GameMode and NPC.
Installation
ON YOUR GAMEMODE:
After your includes:
Code:
#define SECRETCODE "!:S3cr3tC0d3:!" // Insert your secret code here, this allow communication to the NPC's, make it safe since it can be used in chat or anyone can control any bot!!!!, Consider it as a rcon password! #define TOTALCHARS 14 // Total chars of the Secret word, sorry cant use sizeof :( #include <npc_bridge> // Our include.
After your includes:
Code:
#define SECRETCODE "!:S3cr3tC0d3:!" // Insert your secret code here, this allow communication to the NPC's, make it safe since it can be used in chat or anyone can control any bot!!!!, Consider it as a rcon password! #define TOTALCHARS 14 // Total chars of the Secret word, sorry cant use sizeof :( #include <npc_bridge> // Our include.
Code:
public OnClientMessage(color, text[]) { ClientMessageBridge(text); // Call the function needed. }
Run a command trough your gamemod:
Code:
NPCMessage(<NPC ID>, "<SYNTAX>", "<COMMAND HERE>");
Code:
NPCMessage(NPCIdHere, "This is a sample SendChat", "SendChat"); // SendChat("This is a sample SendChat") NPCMessage(NPCIdHere, "/mycommand", "SendCommand"); // SendCommand("/mycommand") NPCMessage(NPCIdHere, "2 square", "StartRecordingPlayback"); // StartRecordingPlayback(2,"square"); NPCMessage(NPCIdHere, "StopRecordingPlayback", "StopRecordingPlayback"); // StopRecordingPlayback(); NPCMessage(NPCIdHere, "PauseRecordingPlayback", "PauseRecordingPlayback"); // PauseRecordingPlayback(); NPCMessage(NPCIdHere, "ResumeRecordingPlayback", "ResumeRecordingPlayback"); // ResumeRecordingPlayback();
Code:
[COMMAND] - [SYNTAX] SendChat - Message SendCommand - /Command StartRecordingPlayback - <Recording Type ID>[space]<Recording Name> StopRecordingPlayback - None PauseRecordingPlayback - None ResumeRecordingPlayback - None
> Kye & The SA:MP Dev team (Not only for the new great version but also for the nice examples that i was able to modify)
> Backwardsman97 for this
> Zezombia, because he release "made"/"inspired" me to release this
Download it Here
PS: Please report any bugs!
Changelog:
0.1: Released
0.1.1: Removed some forgotten debug functions