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		Ahoi.
I placed a few tuned cars into the gta world.
If i start the server, the tuned cars are spawning at the correct places. 
But if drive around and destroy the tuned car, it respawns as a normal car.
How can i fix it?
Greetings from Germany.
	
	
	
	
		
	
 
 
	
	
	
		
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		ok under public OnVehicleSpawn
add your things that are like 
    ChangeVehiclePaintjob(Tuned_Stratum, 0); // PaintJob
	AddVehicleComponent(Tuned_Stratum, 1064); // Exhaust
	AddVehicleComponent(Tuned_Stratum, 1155); // Front Bumper
	AddVehicleComponent(Tuned_Stratum, 1154); // Rear Bumper
	AddVehicleComponent(Tuned_Stratum, 1055); // Roof
	AddVehicleComponent(Tuned_Stratum, 1060); // Spoiler
	AddVehicleComponent(Tuned_Stratum, 1056); // Sideskirt 1
	AddVehicleComponent(Tuned_Stratum, 1062); // Sideskirt 2
	AddVehicleComponent(Tuned_Stratum, 1079); // Wheels
	AddVehicleComponent(Tuned_Stratum, 1086); // Car Stereo
	AddVehicleComponent(Tuned_Stratum, 1087); // Hidraulics
	AddVehicleComponent(Tuned_Stratum, 1010); // Nitro
	
	
	
	
		
	
 
 
	
	
	
		
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		So i should write under public OnFilterscriptInit only the spawns?
And under a new 'part' of the filterscript named public OnVehicleSpawn i should list the parts of the Vehicle?
Thanks for your answer.
//edit:
I tried it as i thought it should be, but i get some errors...
Can you explain how to do it more exactly?
	
	
	
	
		
	
 
 
	
	
	
		
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		virt thats not how you do it... mine works perfect so its all good lol