Tuned cars --after respawn--> normal cars -
Edna Krabapel - 28.01.2010
Ahoi.
I placed a few tuned cars into the gta world.
If i start the server, the tuned cars are spawning at the correct places.
But if drive around and destroy the tuned car, it respawns as a normal car.
How can i fix it?
Greetings from Germany.
Re: Tuned cars --after respawn--> normal cars -
Doppeyy - 28.01.2010
Would be nice to see some code

.
[Doppeyy
Re: Tuned cars --after respawn--> normal cars -
nastoe - 28.01.2010
Quote:
Originally Posted by ๔๏קקєyy
Would be nice to see some code  .
[Doppeyy
|
Yea we need to see codes for can find the problem.
Re: Tuned cars --after respawn--> normal cars -
Edna Krabapel - 29.01.2010
Hereґs the code:
Код:
// Unputting Tuned Cars - by Edna_Krabapel
#include <a_samp>
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Tuned Cars Script by Edna_Krabapel");
print("--------------------------------------\n");
new Tuned_Flash;
new Tuned_Elegy;
new Tuned_Stratum;
//TUNED FLASH----Autohaus//
//TUNED ELEGY----Autohaus//
Tuned_Elegy = AddStaticVehicle(562, -1945.503173, 264.846160, 35.113628, 80.839866, -1, -1, 10000);
ChangeVehiclePaintjob(Tuned_Elegy, 1); // PaintJob
AddVehicleComponent(Tuned_Elegy, 1034); // Exhaust
AddVehicleComponent(Tuned_Elegy, 1171); // Front Bumper
AddVehicleComponent(Tuned_Elegy, 1148); // Rear Bumper
AddVehicleComponent(Tuned_Elegy, 1035); // Roof
AddVehicleComponent(Tuned_Elegy, 1147); // Spoiler
AddVehicleComponent(Tuned_Elegy, 1041); // Sideskirt 1
AddVehicleComponent(Tuned_Elegy, 1039); // Sideskirt 2
AddVehicleComponent(Tuned_Elegy, 1073); // Wheels
AddVehicleComponent(Tuned_Elegy, 1086); // Car Stereo
AddVehicleComponent(Tuned_Elegy, 1087); // Hidraulics
AddVehicleComponent(Tuned_Elegy, 1010); // Nitro
//TUNED STRATUM----Autohaus//
Tuned_Stratum = AddStaticVehicle(561, -1947.036499, 273.078094, 35.254512, 123.773544, -1, -1, 10000);
ChangeVehiclePaintjob(Tuned_Stratum, 0); // PaintJob
AddVehicleComponent(Tuned_Stratum, 1064); // Exhaust
AddVehicleComponent(Tuned_Stratum, 1155); // Front Bumper
AddVehicleComponent(Tuned_Stratum, 1154); // Rear Bumper
AddVehicleComponent(Tuned_Stratum, 1055); // Roof
AddVehicleComponent(Tuned_Stratum, 1060); // Spoiler
AddVehicleComponent(Tuned_Stratum, 1056); // Sideskirt 1
AddVehicleComponent(Tuned_Stratum, 1062); // Sideskirt 2
AddVehicleComponent(Tuned_Stratum, 1079); // Wheels
AddVehicleComponent(Tuned_Stratum, 1086); // Car Stereo
AddVehicleComponent(Tuned_Stratum, 1087); // Hidraulics
AddVehicleComponent(Tuned_Stratum, 1010); // Nitro
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print(" Tuned Cars Script by Edna_Krabapel");
print("--------------------------------------\n");
return 1;
}
Greetz
Re: Tuned cars --after respawn--> normal cars -
fsnameless - 29.01.2010
ok under public OnVehicleSpawn
add your things that are like
ChangeVehiclePaintjob(Tuned_Stratum, 0); // PaintJob
AddVehicleComponent(Tuned_Stratum, 1064); // Exhaust
AddVehicleComponent(Tuned_Stratum, 1155); // Front Bumper
AddVehicleComponent(Tuned_Stratum, 1154); // Rear Bumper
AddVehicleComponent(Tuned_Stratum, 1055); // Roof
AddVehicleComponent(Tuned_Stratum, 1060); // Spoiler
AddVehicleComponent(Tuned_Stratum, 1056); // Sideskirt 1
AddVehicleComponent(Tuned_Stratum, 1062); // Sideskirt 2
AddVehicleComponent(Tuned_Stratum, 1079); // Wheels
AddVehicleComponent(Tuned_Stratum, 1086); // Car Stereo
AddVehicleComponent(Tuned_Stratum, 1087); // Hidraulics
AddVehicleComponent(Tuned_Stratum, 1010); // Nitro
Re: Tuned cars --after respawn--> normal cars -
Edna Krabapel - 30.01.2010
So i should write under public OnFilterscriptInit only the spawns?
And under a new 'part' of the filterscript named public OnVehicleSpawn i should list the parts of the Vehicle?
Thanks for your answer.
//edit:
I tried it as i thought it should be, but i get some errors...
Can you explain how to do it more exactly?
Re: Tuned cars --after respawn--> normal cars -
fsnameless - 31.01.2010
yea ill give you my code as an example
Here
Re: Tuned cars --after respawn--> normal cars -
Virtual1ty - 31.01.2010
Use
CreateVehicle, or
AddStaticVehicleEx for doing that.
Re: Tuned cars --after respawn--> normal cars -
fsnameless - 31.01.2010
virt thats not how you do it... mine works perfect so its all good lol