24.01.2010, 16:06
Everytime i go to the house entrance it spams
when it says "this house is for sale" it spams and when it says "House is owned by:%s" it spams also the
checkpoints keeps on blinking
Wat do you guys think is the problem?
when it says "this house is for sale" it spams and when it says "House is owned by:%s" it spams also the
checkpoints keeps on blinking
Wat do you guys think is the problem?
Код:
public CustomPickups() { new Float:oldposx, Float:oldposy, Float:oldposz; new string[128]; NameTimer(); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GetPlayerPos(i, oldposx, oldposy, oldposz); new tmpcar = GetPlayerVehicleID(i); new key = PlayerInfo[i][pPhousekey]; if(oldposx!=0.0 && oldposy!=0.0 && oldposz!=0.0) { for(new h = 0; h < sizeof(SBizzInfo); h++) { if(PlayerToPoint(2.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ])) { if(SBizzInfo[h][sbOwned] == 1) { format(string, sizeof(string), "~w~]%s~w~~n~Owner : %s~n~Extortion by : %s~n~Entrance Fee : ~g~$%d ~n~~w~to enter type /enter]",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost]); } else { format(string, sizeof(string), "~w~]%s~w~~n~This Business is for sale~n~Cost: ~g~$%d ~w~Level : %d ~n~to buy this Business type /buybiz]",SBizzInfo[h][sbMessage],SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]); } GameTextForPlayer(i, string, 5000, 3); return 1; } } for(new h = 0; h < sizeof(HouseInfo); h++) { if(PlayerToPoint(2.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez])) { if(HouseInfo[h][hOwned] == 1) { if(HouseInfo[h][hRentabil] == 0) { format(string, sizeof(string),"This House is owned by %s and is not for RENT!.",HouseInfo[h][hOwner]); SendClientMessage(i, COLOR_GREEN, string); SetPlayerCheckpoint(i,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],2.2); } else { format(string, sizeof(string), "This House is owned by %s and the rent is $%d",HouseInfo[h][hOwner],HouseInfo[h][hRent]); SendClientMessage(i, COLOR_GREEN, string); SetPlayerCheckpoint(i,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],2.2); } return 1; } else { SendClientMessage(i, COLOR_GREEN, "Would you like to buy this house?"); SendClientMessage(i, COLOR_GREEN, "Price show in the text"); SendClientMessage(i, COLOR_WHITE, "Avilable Commands:/enter,(/buyhouse)"); format(string, sizeof(string), "This House is for sale/or is owned\nPrice: $%d\nLevel:%d\nto buy this house type (/buyhouse) or (/enter) if it owned",HouseInfo[h][hValue],HouseInfo[h][hLevel]); housesale = Create3DTextLabel(string, 0xC1C609FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1); SetPlayerCheckpoint(i,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],2.2); } return 1; } }