when it says "this house is for sale" it spams and when it says "House is owned by:%s" it spams also the
Код:
public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[128];
NameTimer();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, oldposx, oldposy, oldposz);
new tmpcar = GetPlayerVehicleID(i);
new key = PlayerInfo[i][pPhousekey];
if(oldposx!=0.0 && oldposy!=0.0 && oldposz!=0.0)
{
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(PlayerToPoint(2.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
if(SBizzInfo[h][sbOwned] == 1)
{
format(string, sizeof(string), "~w~]%s~w~~n~Owner : %s~n~Extortion by : %s~n~Entrance Fee : ~g~$%d ~n~~w~to enter type /enter]",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost]);
}
else
{
format(string, sizeof(string), "~w~]%s~w~~n~This Business is for sale~n~Cost: ~g~$%d ~w~Level : %d ~n~to buy this Business type /buybiz]",SBizzInfo[h][sbMessage],SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(string, sizeof(string),"This House is owned by %s and is not for RENT!.",HouseInfo[h][hOwner]);
SendClientMessage(i, COLOR_GREEN, string);
SetPlayerCheckpoint(i,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],2.2);
}
else
{
format(string, sizeof(string), "This House is owned by %s and the rent is $%d",HouseInfo[h][hOwner],HouseInfo[h][hRent]);
SendClientMessage(i, COLOR_GREEN, string);
SetPlayerCheckpoint(i,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],2.2);
}
return 1;
}
else
{
SendClientMessage(i, COLOR_GREEN, "Would you like to buy this house?");
SendClientMessage(i, COLOR_GREEN, "Price show in the text");
SendClientMessage(i, COLOR_WHITE, "Avilable Commands:/enter,(/buyhouse)");
format(string, sizeof(string), "This House is for sale/or is owned\nPrice: $%d\nLevel:%d\nto buy this house type (/buyhouse) or (/enter) if it owned",HouseInfo[h][hValue],HouseInfo[h][hLevel]);
housesale = Create3DTextLabel(string, 0xC1C609FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1);
SetPlayerCheckpoint(i,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],2.2);
}
return 1;
}
}