Posts: 256
Threads: 23
Joined: Dec 2009
Reputation:
0
Well everything else is fine but when player kills someone with a explosive the killer gets no kills
and deathmsg dosen't notify the kills sysmbol or anything nor even the rank +1 gives to player even if they have acutaly killed a person with a explosive. However other killing weaponarys works just fine
Posts: 109
Threads: 3
Joined: Dec 2007
Reputation:
0
If a player dies by a CreateExplosion, then there will be no killer. (Although, last I knew, damaging a player before they die by CreateExplosion will cause you to be the killer.)
It should work for grenades, rhino's turret, hunter's rockets, and the hydra's missiles though.
Posts: 109
Threads: 3
Joined: Dec 2007
Reputation:
0
I don't know then as the last time I've killed someone with a rhino, it still showed the death message.
Maybe there is something in the script that stops it from calling in case of those death reasons?
Posts: 109
Threads: 3
Joined: Dec 2007
Reputation:
0
I meant the thing that stops it from working needs to be edited/changed. Nothing has to be removed.
Can you check the OnPlayerDeath callback?