Messed up problem
#1

I have a problem with the callback "public OnPlayerLeaveCheckpoint(playerid)"

I'm using Dragstas checkpoint streamer and i cannot use that callback to do anything since it's not included in his streamer.


So the problem is, is there a way to work around this? So i can use that callback and make it work with the CPS checkpoints i made?

If you don't get what i mean, here take a look:


Here's a command. /robhall if you leave the checkpoint the timer should stop working and it should say "You've left the checkpoint" but i cannot do that. any ideas?


Код:
  if(strcmp(cmdtext, "/robhall", true) == 0)
	{
	if(IsSpawned[playerid] == 0) {
	SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
  return 1;
  }
  if(Jailed[playerid] == 1) {
	SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
  return 1;
  }
  if(cuffed[playerid] == 1) {
	SendClientMessage(playerid, COLOR_ERROR, "You cannot use this command while you are handcuffed");
  return 1;
  }
  if(!IsPlayerInCheckpoint(playerid))
  {
  SendClientMessage(playerid,COLOR_ERROR,"You are not in the LS City Hall robbing checkpoint");
  return 1;
  }
  if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_MEDIC || gTeam[playerid] == TEAM_CASSEC || gTeam[playerid] == TEAM_JAILTK) {
	SendClientMessage(playerid,COLOR_ERROR,"You cannot rob LS City Hall");
	return 1;
 	}
 	TogglePlayerCheckpoint(playerid, CP4, bool: true);
  {
  if(cityhallrobbedrecent >= 1) {
  SendClientMessage(playerid,COLOR_ERROR,"LS City Hall has been robbed recently. Try again later");
	return 1;
 	}
 	new challrand = random(100);
 	if(challrand >=0 && challrand <=10) {
 	SendClientMessage(playerid, 0xA9A9A9AA, "|_LS City Hall Robbery Failed_|");
 	SendClientMessage(playerid,COLOR_ERROR,"Your attempt to rob LS City Hall has failed");
 	return 1;
 	}
  if(challrand >=11 && challrand <=100)
	{
    new hallrobbber[30];
    new pcol = GetPlayerColor(playerid);
    GetPlayerName(playerid,hallrobbber,30);
    new plwl = GetPlayerWantedLevel(playerid);
	  SetPlayerWantedLevel(playerid, plwl +4);
		robbinghall[playerid] =15;
		SendClientMessage(playerid,0x00C7FFAA,"You are now robbing LS City Hall. The Police have been dispatched and will be on route right now");
		SendClientMessage(playerid,0x00C7FFAA,"Stay in the checkpoint to complete the robbery...");
		plwl = GetPlayerWantedLevel(playerid);
		cityhallrobbedrecent = 240;
		SendClientMessage(playerid, 0xA9A9A9AA, "|_Crime Commited_|");
		format(szstring, sizeof(szstring), "(LS CITY HALL ROBBERY) Wanted Level %d",plwl);
		SendClientMessage(playerid,pcol,szstring);
		commitedcrimerecently[playerid] +=120;
		printf("%s(%d) has started a LS City Hall robbery",hallrobbber,playerid);
		for(new i=0;i<MAX_PLAYERS;i++)
  {
    if(LawEnforcementRadio[i] == 1) {
    new szstring1[256];
    new szstring2[256];
		format(szstring1, sizeof(szstring1), "DISPATCH: (ROBBERY IN PROGRESS) Suspect: %s(%d)",hallrobbber,playerid);
		format(szstring2, sizeof(szstring2), "ALL UNITS: Please respond to LS City Hall and arrest %s(%d)",hallrobbber,playerid);
		SendClientMessage(i, COLOR_ROYALBLUE, szstring1);
		SendClientMessage(i, COLOR_ROYALBLUE, szstring2);
		robberrank[i] +=1;
    oscore = GetPlayerScore(playerid);
	  SetPlayerScore(playerid, oscore +1);
	  }
	  }
	  }
	  }
		return 1;
 	}
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#2

Make a variable to check if the player is in a checkpoint .
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#3

I would also like to know this
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#4

Anyone know?
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#5

Bump, please help
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