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Vehicles are also streamed in, even if player is in different interior than vehicles are linked to.
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It is not a bug. Interiors aren't virtual worlds. If you want the vehicles in a different world use SetVehicleVirtualWorld.
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It should check if player's interior is the same as vehicle's interior. You can take SF airport as an example because if you are there it also streams vehicles which are in stadium interior.
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Well, they didn't appear in 0.2x, so if this is intentional, I guess this should be automatically managed by server, like any other issues.
And yes, I mention this 'cause stadium vehicles appear on SF airport, as I noticed, since 0.3.
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Streamer should check x,y,z, world and interior. As I read it only checks x and y now.
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It checks x,y and world. Imo it should check z too. It shouldn't check interior because that is not how interiors work.