[BUG] LinkVehicleToInterior - Printable Version
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+---- Thread: [BUG] LinkVehicleToInterior (
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[BUG] LinkVehicleToInterior -
niCe - 23.10.2009
Vehicles are also streamed in, even if player is in different interior than vehicles are linked to.
Re: [BUG] LinkVehicleToInterior -
beckzy - 23.10.2009
It is not a bug. Interiors aren't virtual worlds. If you want the vehicles in a different world use SetVehicleVirtualWorld.
Re: [BUG] LinkVehicleToInterior -
Sergei - 23.10.2009
It should check if player's interior is the same as vehicle's interior. You can take SF airport as an example because if you are there it also streams vehicles which are in stadium interior.
Re: [BUG] LinkVehicleToInterior -
niCe - 23.10.2009
Well, they didn't appear in 0.2x, so if this is intentional, I guess this should be automatically managed by server, like any other issues.
And yes, I mention this 'cause stadium vehicles appear on SF airport, as I noticed, since 0.3.
Re: [BUG] LinkVehicleToInterior -
Sergei - 23.10.2009
Streamer should check x,y,z, world and interior. As I read it only checks x and y now.
Re: [BUG] LinkVehicleToInterior -
beckzy - 24.10.2009
It checks x,y and world. Imo it should check z too. It shouldn't check interior because that is not how interiors work.