13.10.2009, 17:39
I have this function which wont work! It compiles but doesnt do what its meant to!!!! plz help me!!!!
Код:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); if(killerid == INVALID_PLAYER_ID) { if(PlayerKills[playerid] >= 3 && PlayerKills[playerid] <= 14) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 750); } if(PlayerKills[playerid] >= 15 && PlayerKills[playerid] <= 44) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 1500); } if(PlayerKills[playerid] >= 45) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 2500); } PlayerKills[playerid] = 0; //Set the murdered's kill count to 0 PlayerKills[killerid]++; //Set the killer's kill count +1 if(PlayerKills[killerid] == 3) { SendClientMessage(playerid, COLOR_YELLOW,"You are now on a killing spree!"); new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s is now on a killing spree", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, 450); } if(PlayerKills[killerid] == 15) { SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 15 kills! You have received a Minigun!"); new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s has been awarded a Minigun for getting 15 kills!", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerWeapon(playerid, 38, 3000); GivePlayerMoney(playerid, 1500); } if(PlayerKills[killerid] == 45) { SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 45 kills! You can now use /shop and /godcar!"); new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s has gotten 45 kills and is now able to access /godcar and /shop", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid,1000); } } return 1; }