public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); if(killerid == INVALID_PLAYER_ID) { if(PlayerKills[playerid] >= 3 && PlayerKills[playerid] <= 14) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 750); } if(PlayerKills[playerid] >= 15 && PlayerKills[playerid] <= 44) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 1500); } if(PlayerKills[playerid] >= 45) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 2500); } PlayerKills[playerid] = 0; //Set the murdered's kill count to 0 PlayerKills[killerid]++; //Set the killer's kill count +1 if(PlayerKills[killerid] == 3) { SendClientMessage(playerid, COLOR_YELLOW,"You are now on a killing spree!"); new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s is now on a killing spree", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, 450); } if(PlayerKills[killerid] == 15) { SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 15 kills! You have received a Minigun!"); new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s has been awarded a Minigun for getting 15 kills!", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerWeapon(playerid, 38, 3000); GivePlayerMoney(playerid, 1500); } if(PlayerKills[killerid] == 45) { SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 45 kills! You can now use /shop and /godcar!"); new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s has gotten 45 kills and is now able to access /godcar and /shop", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid,1000); } } return 1; }
Originally Posted by sizeof(Sky));
I know that, but what does it do that you don't want it to do?
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public OnPlayerDeath(playerid, killerid, reason)
{
new PlayerName[MAX_PLAYER_NAME],string[128];
if(killerid == INVALID_PLAYER_ID)
{
if(PlayerKills[playerid] >= 3 && PlayerKills[playerid] <= 14)
{
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(killerid, 750);
}
if(PlayerKills[playerid] >= 15 && PlayerKills[playerid] <= 44)
{
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(killerid, 1500);
}
if(PlayerKills[playerid] >= 45)
{
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(killerid, 2500);
}
if(PlayerKills[killerid] == 3)
{
SendClientMessage(playerid, COLOR_YELLOW,"You are now on a killing spree!");
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s is now on a killing spree", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(playerid, 450);
}
if(PlayerKills[killerid] == 15)
{
SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 15 kills! You have received a Minigun!");
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s has been awarded a Minigun for getting 15 kills!", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerWeapon(playerid, 38, 3000);
GivePlayerMoney(playerid, 1500);
}
if(PlayerKills[killerid] == 45)
{
SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 45 kills! You can now use /shop and /godcar!");
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s has gotten 45 kills and is now able to access /godcar and /shop", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(playerid,1000);
}
}
PlayerKills[killerid]++;
PlayerKills[playerid] = 0;
return 1;
}
Originally Posted by Tigerbeast11
Does it work? It already used to compile, but it never did anything!
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Originally Posted by Tigerbeast11
Quote:
Is there any other way to put this... |