Posts: 87
Threads: 8
Joined: Apr 2010
Quote:
Originally Posted by Kalcor
Because they were more professional, more tactful. Instead of spamming me with the same message over and over in this thread, they got together as a group and provided me a recommendation.
And they erred on the side of caution, taking my position.
|
Are you referring to this?
https://i.imgur.com/O0omg4t.png
They also state that they want DL but are only tolerating your decision. They are not taking your position. They are tolerating it.
Posts: 1,180
Threads: 55
Joined: Apr 2005
Reputation:
0
In the first round of discussions, they were saying they preferred DL. Then I gave them an up or down choice, without considering my position, and like I said, they erred on the side of caution.
> don't leak our internal docs (well, their internal docs)
> don't use this forum to promote GTAV emulators
Posts: 224
Threads: 1
Joined: Aug 2016
Reputation:
0
Kalcor, will have updates of security in DL version?
Posts: 157
Threads: 11
Joined: Jun 2014
Reputation:
0
willttoonn good guy
Kalcor greater good guy when?
Happy ending for everyone for the final version
Removing DL is a win-win for everyone! Kalcor can move on with his life and SAMP players can move on to GTA5.
Posts: 1,180
Threads: 55
Joined: Apr 2005
Reputation:
0
sa-mp is a strange mod. although most players are not native english speakers, there actually hasn't been a huge demand for translated versions of the software.
what does that tell you? well, players don't mind the software being half-english, and they're probably trying to learn a small amount of english by playing.
I don't have high confidence that simply putting "downloads = yes" in the browser is going to be understood by players.
I actually think adding downloads will end up with most servers having downloads without the player having any say.
Posts: 89
Threads: 23
Joined: Dec 2012
Reputation:
0
The word 'download' is more than likely universally recognized by players of online video games. Even if they can't speak a word of English. Regardless, that's a very poor point to make on your behalf. For example, 'announce' means nothing to a non English speaker, yet it's been in the config for ages. Do non-English server owners set announce to 1? Yes, they do. Why? Because over time everyone figures out what these things mean regardless of what language they speak. It really seems like you're grasping at straws at this point.
This is strange. When I analyze Kalcor's opinion in details, he is right. You guys should position yourself in his view, his years spent here and how is he experiencing this mod. SA:MP should be set in 1992 as the original game is. Main idea is the gangs, crack cocaine epidemic, hood etc. Why import iPhone in SA:MP? Why make Medieval, or Wild West in SA:MP? My friend Saddin97 once said, "you can't make pie of shit". I'm not saying Medieval or Wild West are bad ideas or boring (hell no), just it doesn't fit in the game set up in 1992. You have different animations, lack of design and smoothness.
But, I'm not saying that good ideas should be thrown away! There are not-so-clever guys here who import so much non-fitting things in SA:MP, but also there are guys with style who understand the GTA San Andreas ambient and are working so hard to get the best results possible to fit-in with GTA:SA style.
Other thing is, Kalcor you should have considered more your idea to develop DL version at all if you were not planning to release it as the official one. About saying "find a team of developers to continue your work", imagine you are working on a mod for 14 years, 14 years! (your life creation, because it is) and some guys come and now they are in charge, "legends, etc." and everyone forgot about you. How would you feel?