25.10.2019, 16:09
Is it still worth it?
25.10.2019, 16:13
Quote:
I ran a test server on 0.3.7 and every player was a cheater. Not every server has anti-cheat.
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Most of those people who cheat are kids who do it because it makes them cool, because many people call them "hackers". It's up to the server owner to decide what behaviour is allowed and what isn't (I am fine with most CLEO scripts), and it's their responsibility to detect and punish those who break the rules. If you can give us tools to do that better (like the SendClientCheck thing I mentioned), then go for it, but otherwise, it's not a battle you have to fight for us.
25.10.2019, 16:19
Quote:
I ran a test server on 0.3.7 and every player was a cheater. Not every server has anti-cheat.
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This AC can block 50-60% of cheats. And this is open-source.
Do you need to help make AC or what?
What are you expecting in my answer?
We're just ask you to fix small bugs.
All developers of ru-community can make list of bugs.
But will you fix it or not?
We did waited your online and ask the quetions for the last 5 years.
And now can you just say?
What do you want?
Some help or death this multiplayer as platfrom, because all projects will use launcers?
25.10.2019, 16:20
25.10.2019, 16:21
25.10.2019, 16:40
Kalcor,
Can you fix some bugs and combine 0.3.7 and 0.3DL and release it as 0.3.9? I really want these versions to merge into one because they divide the entire community into two parts.
I would also like to have some opportunities for anti-cheat:
Can you fix some bugs and combine 0.3.7 and 0.3DL and release it as 0.3.9? I really want these versions to merge into one because they divide the entire community into two parts.
I would also like to have some opportunities for anti-cheat:
- GetPlayerSurfingOffsets
- GetPlayerQuaternion
- GetPlayerSurfingPlayerObjectID
- You also need to add the ability to prevent a transport explosion using return 0 in the OnVehicleDeath event
(Many attackers use this to spawn all transport on the server.)
25.10.2019, 16:43
Quote:
Kalcor,
Can you fix some bugs and combine 0.3.7 and 0.3DL and release it as 0.3.9? I really want these versions to merge into one because they divide the entire community into two parts. I would also like to have some opportunities for anti-cheat:
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25.10.2019, 17:13
Here's what I really think:
This mod is going down and there's nothing I can do about it.
The fundamental problem is that it has become increasingly difficult to obtain the GTA:SA 1.0 version.
The only way around it requires doing something illegal, like bypassing DRM or distributing pirate copies of the game. I'm not willing to risk jail over a free mod.
This mod is going down and there's nothing I can do about it.
The fundamental problem is that it has become increasingly difficult to obtain the GTA:SA 1.0 version.
The only way around it requires doing something illegal, like bypassing DRM or distributing pirate copies of the game. I'm not willing to risk jail over a free mod.
25.10.2019, 17:17
Quote:
Check nex-AC. It's open-source anti-cheat. And every developer can install this.
This AC can block 50-60% of cheats. And this is open-source. Do you need to help make AC or what? What are you expecting in my answer? We're just ask you to fix small bugs. All developers of ru-community can make list of bugs. But will you fix it or not? We did waited your online and ask the quetions for the last 5 years. And now can you just say? What do you want? Some help or death this multiplayer as platfrom, because all projects will use launcers? |
25.10.2019, 17:18
Quote:
Here's what I really think:
This mod is going down and there's nothing I can do about it. The fundamental problem is that it has become increasingly difficult to obtain the GTA:SA 1.0 version. The only way around it requires doing something illegal, like bypassing DRM or distributing pirate copies of the game. I'm not willing to risk jail over a free mod. |
2. False, it's still easy.
3. Nobody asked you to do that. o.O
25.10.2019, 17:27
25.10.2019, 17:27
Kye, we heard and understood your position. In your case, this is most likely the burnout of you as a specialist or the usual loss of interest. We are very grateful to you for giving us such a product and really appreciate your contribution of 17 years. hundreds of thousands of players use your product - this is worthy of respect. You can not bother and leave the building completely. We, in turn, will improve SA-MP with all the resources available to us. Thank you!
25.10.2019, 17:29
25.10.2019, 17:29
25.10.2019, 17:33
Quote:
1. The mod is probably going down because you are no longer bothered to release updates to it despite the high demand from the community. You are literally being asked to release more updates and/or merge the versions. Or maybe even post 0.3.7DL on sa-mp.com so it is easily downloadable.
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How many times have you demanded updates from R*? How many times have you demanded GTA:SA source code from R*?
You know R* would simply ignore you, where there's a chance I might listen. That's the only difference.
25.10.2019, 17:36
25.10.2019, 17:42
Quote:
Why do not you want to update the multiplayer for the steam version of gta_sa?
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The latest steam version I think is DRM free but would require updating all the addresses in sa-mp, a huge project. There's always the risk with auto-updating software that it gets instantly obsoleted.
25.10.2019, 17:48
Quote:
You know R* would simply ignore you, where there's a chance I might listen. That's the only difference.
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How long should we wait until you put a final decision if you will actually merge the versions? In 5 years? Updates have to be done now and earlier as possible. Games and mods die due to lack of updates AND split playerbase (too many versions).
There's no secret that 0.3.7 has far more players than the DL version and that is partly blamed because sa-mp does not mention of DL's existence which gives it even less exposure.
I hope you understand what's going on. I'm not trying to insult you there.
25.10.2019, 17:48
Quote:
The first version of the steam version I checked was DRM'ed/encrypted.
The latest steam version I think is DRM free but would require updating all the addresses in sa-mp, a huge project. There's always the risk with auto-updating software that it gets instantly obsoleted. |
25.10.2019, 17:49
Quote:
Here's what I really think:
This mod is going down and there's nothing I can do about it. The fundamental problem is that it has become increasingly difficult to obtain the GTA:SA 1.0 version. The only way around it requires doing something illegal, like bypassing DRM or distributing pirate copies of the game. I'm not willing to risk jail over a free mod. |
In another words, if people want to play SA-MP, they will find their way, regardless of which versions are available. The main problem is not that people have a hard time finding out how to play it, it's because there are many newer games to choose from. And SA-MP is only as popular and as interesting as are the servers that use it. And the servers have to look for players, introduce new features, and make the gameplay interesting, but all servers are limited by what SA-MP itself can be used to achieve.
Yes, SA-MP is going down. We all know this will eventually happen, but as long as servers are dedicated to keep their players, it's not going to happen soon.
It's not in your power to stop the end from happening, but it's in your power to make SA-MP live longer. Just see how many people came and were interested when 0.3.9 was mentioned.
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