Nex-AC Pickup Kick Problem
#1

Hello,
my gamemode nex-ac installed(latest version), I logged in to the server, i went to a pickup and He threw me out of the game.Nex-AC Reason: (Teleport Hacks - Pickups)

İmage
https://resmim.net/f/W7k0xB.png

My Server Log:
Код:
[16:07:32] [Nex-AC debug] Pickupid: 15, dist: 3084.770996, dist set: 0.000000, acSet[8]: -1, playerid: 0
[16:07:32] [Nex-AC] player ID 0. reason: 006 (1)
[16:07:32] [part] BrainDamaged has left the server (0:2)
How can I solve this problem? why is it doing that ? thanks in advance for helpers.

Note: My bad english sorry
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#2

Yeah this happens because the AC is a FS and it detects that you are using some sort of hacks related to pickups, Just disable it through scriptfiles.

OT: This is a bit tricky, Open the include of nex-AC find the line number for pick up and then go to scriptfiles open the nex-AC configuration file in pawn or whatever you use for scripting and then disable the same line number. (Change it to 0)
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#3

Quote:
Originally Posted by Bingo
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Yeah this happens because the AC is a FS and it detects that you are hacking, Just disable it through scriptfiles.
is there a way to keep it running without disabling it sir? because i want to use this feature
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#4

Quote:
Originally Posted by BrainDamaged
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My problem continues
My problem continues
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#5

You can't just take any include throw it into your gamemode and expect it to work. That is the problem with AC systems particularly there is such a high potential for conflicts that you almost certainly need to build a gamemode around an AC system from scratch to avoid conflicts as they come along. Besides Nex-AC is horribly written I wouldn't even consider using it myself.

- No modules
- Horrible array referencing practices
Код:
( if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER) )
- High potential for conflicts when incorporating into a gamemode
- No comments to explain what is going on
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#6

Quote:
Originally Posted by Pottus
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You can't just take any include throw it into your gamemode and expect it to work. That is the problem with AC systems particularly there is such a high potential for conflicts that you almost certainly need to build a gamemode around an AC system from scratch to avoid conflicts as they come along. Besides Nex-AC is horribly written I wouldn't even consider using it myself.

- No modules
- Horrible array referencing practices
Код:
( if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER) )
- High potential for conflicts when incorporating into a gamemode
- No comments to explain what is going on
absolutely sir, i guess i'll have to create my own cheating library, thanks.
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