Nex-AC Pickup Kick Problem - Printable Version
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Nex-AC Pickup Kick Problem -
BrainDamaged - 17.02.2019
Hello,
my gamemode nex-ac installed(latest version), I logged in to the server, i went to a pickup and He threw me out of the game.Nex-AC Reason: (Teleport Hacks - Pickups)
İmage
https://resmim.net/f/W7k0xB.png
My Server Log:
Код:
[16:07:32] [Nex-AC debug] Pickupid: 15, dist: 3084.770996, dist set: 0.000000, acSet[8]: -1, playerid: 0
[16:07:32] [Nex-AC] player ID 0. reason: 006 (1)
[16:07:32] [part] BrainDamaged has left the server (0:2)
How can I solve this problem? why is it doing that ? thanks in advance for helpers.
Note: My bad english sorry
Re: Nex-AC Pickup Kick Problem -
Bingo - 17.02.2019
Yeah this happens because the AC is a FS and it detects that you are using some sort of hacks related to pickups, Just disable it through scriptfiles.
OT: This is a bit tricky, Open the include of nex-AC find the line number for pick up and then go to scriptfiles open the nex-AC configuration file in pawn or whatever you use for scripting and then disable the same line number. (Change it to 0)
Re: Nex-AC Pickup Kick Problem -
BrainDamaged - 17.02.2019
Quote:
Originally Posted by Bingo
Yeah this happens because the AC is a FS and it detects that you are hacking, Just disable it through scriptfiles.
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is there a way to keep it running without disabling it sir? because i want to use this feature
Re: Nex-AC Pickup Kick Problem -
BrainDamaged - 18.02.2019
Quote:
Originally Posted by BrainDamaged
My problem continues
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My problem continues
Re: Nex-AC Pickup Kick Problem -
Pottus - 18.02.2019
You can't just take any include throw it into your gamemode and expect it to work. That is the problem with AC systems particularly there is such a high potential for conflicts that you almost certainly need to build a gamemode around an AC system from scratch to avoid conflicts as they come along. Besides Nex-AC is horribly written I wouldn't even consider using it myself.
- No modules
- Horrible array referencing practices
Код:
( if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER) )
- High potential for conflicts when incorporating into a gamemode
- No comments to explain what is going on
Re: Nex-AC Pickup Kick Problem -
BrainDamaged - 19.02.2019
Quote:
Originally Posted by Pottus
You can't just take any include throw it into your gamemode and expect it to work. That is the problem with AC systems particularly there is such a high potential for conflicts that you almost certainly need to build a gamemode around an AC system from scratch to avoid conflicts as they come along. Besides Nex-AC is horribly written I wouldn't even consider using it myself.
- No modules
- Horrible array referencing practices
Код:
( if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER) )
- High potential for conflicts when incorporating into a gamemode
- No comments to explain what is going on
|
absolutely sir, i guess i'll have to create my own cheating library, thanks.