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		Update v4.6:
- Pointer management, single array holding pointer to pointers! (less pre-allocated memory)
- Fixed listitem text mixing bug.
- Fix for ShowPlayerDialog "info" expressions.
	
	
	
	
		
	
 
 
	
	
	
		
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		Hi, it is good to see that someone uses my plugin. However I saw in your source code that you have pre-defined limits for how many dialogs can exist. My suggestion would be to entirely remove the dialog count limit by re-allocating memory if needed. Also you can add support for sampctl:
https://sampforum.blast.hk/showthread.php?tid=651159
https://github.com/Southclaws/sampctl
https://github.com/sampctl/
	
		
	
 
 
	
	
	
		
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		You need Pawn-Memory plugin, download it from the link in thread. Also put "memory" in your plugins line in server.cfg.
	
	
	
	
		
	
 
 
	
	
	
		
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		I never thought this will be one of the most awesome include I've found. I respect that you still developing this after 3 years while most of the authors don't do that.
	
	
	
	
		
	
 
 
	
	
	
		
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		There is a way to copy memory using 
MEM_copy, instead of 
writing each value using a for loop. There is also no 
MEM_delete to free memory before 
this bit.
For an example you can take a look, how it's done at 
pawn-vector
Heck you can actually use 
this library to use "dynamicly re-sizable arrays".
	
		
	
 
 
	
	
	
		
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		You need the memory access plugin include file to compile the code and the memory access plugin to run that code.
	
	
	
	
		
	
 
 
	
	
	
		
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		Hey all can you please give me ch#### codes for the game thanks
	
	
	
	
		
	
 
 
	
	
	
		
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		21.12.2018, 21:46 
(
 Последний раз редактировалось Stefhan; 21.12.2018 в 22:30.
)
	
	 
	
		How do I make the skin selection so that you can only pick between a few skins? ( id 20001 to 20008 )