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Update v4.6:
- Pointer management, single array holding pointer to pointers! (less pre-allocated memory)
- Fixed listitem text mixing bug.
- Fix for ShowPlayerDialog "info" expressions.
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Hi, it is good to see that someone uses my plugin. However I saw in your source code that you have pre-defined limits for how many dialogs can exist. My suggestion would be to entirely remove the dialog count limit by re-allocating memory if needed. Also you can add support for sampctl:
https://sampforum.blast.hk/showthread.php?tid=651159
https://github.com/Southclaws/sampctl
https://github.com/sampctl/
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You need Pawn-Memory plugin, download it from the link in thread. Also put "memory" in your plugins line in server.cfg.
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I never thought this will be one of the most awesome include I've found. I respect that you still developing this after 3 years while most of the authors don't do that.
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There is a way to copy memory using
MEM_copy, instead of
writing each value using a for loop. There is also no
MEM_delete to free memory before
this bit.
For an example you can take a look, how it's done at
pawn-vector
Heck you can actually use
this library to use "dynamicly re-sizable arrays".
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You need the memory access plugin include file to compile the code and the memory access plugin to run that code.
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Hey all can you please give me ch#### codes for the game thanks
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21.12.2018, 21:46
(
Последний раз редактировалось Stefhan; 21.12.2018 в 22:30.
)
How do I make the skin selection so that you can only pick between a few skins? ( id 20001 to 20008 )