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Great work,
it's possible to create multiple mapping like "Police mapping outdoor.amx" "police mapping in.amx" ....
and load all of them in start of the game mode ? Or using the map editor in the map and load the file at the start of the server ?
Posts: 233
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Maybe AttachObjectToObject in the next version?
Posts: 18
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@RedFusion, how can i add objects from another mapping that i want to place in and edit with your map editor?
By the way, these objects are created dynamic and was use previously with map construction
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can we have a ******* tut on how we donwload it please?
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Can i import more than 999 objects?
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Anyone know how to use the Remove Building support for this? Can't seem to figure out how to do it.
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New suggestions
1. An important one: make it possible to import existing maps created with JerneJL's Map Editor, i.e. support the translation of a text file containing CreateObject/CreateDynamicObject/raw data, to a Fusez's Map Editor map.
2. Make it possible to move in the GUI also using the keyboard
3. Make it possible to move the camera while moving the objects
4. Add the stream-distance property support for each object, this is because I usually stream medium-small objects only from 20.0m, but I want to stream some giant objects even from 1km away (example: airport runways).
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YOU made my job much easier, THANK YOU for all hard work you've done for us all .
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when i type /rcon loadfs mapedit , they say Filterscript mapedit load failed.
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How do I go to the location of the maps already created? I want to go to the location of the map 'island' that is in "scriptfiles" but I do not know where it is located. Is there any command for that?
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Hello!
Is it possible to map with this editor with the new models of the 0.3.DL?
Greetings
Allrounder18