25.05.2018, 22:11
Here's another simple map I made, with two objects I've modeled. This is just an Idea i'm throwing out - for detective jobs in RP servers.
There can be labels near curious objects appearing only from really up close (when detectives "investigate"), showing hints for finding the next clue.
The reward can be a murder weapon with a fingerprint and a promotion might come in the department after solving couple of murders.
The map is made simple so it can be mapped quickly, with mostly same objects but they can be placed everywhere. I will be releasing more models in future (therefore check the 0.3DL section). I hope you like it
Code:
CreateObject(-2000, 508.6473,-85.7449,997.9508, 0.00, 0.00, 0.00); CreateObject(-2001, 506.4297,-84.9935,998.8210, 0.00, 0.00, 0.0); CreateObject(1459, 510.97852, -79.43164, 998.573, 0.00, 0.00, 299.998); //object (DYN_ROADBARRIER_6) (4) CreateObject(1459, 505.71399, -79.588, 998.573, 0.00, 0.00, 269.998); //object (DYN_ROADBARRIER_6) (5) CreateObject(19834, 509.23999, -78.407, 999.10101, 0.00, 0.00, 0.00); //object (PoliceLineTape1) (1) CreateObject(19834, 506.89899, -78.406, 999.10101, 0.00, 0.00, 0.00); //object (PoliceLineTape1) (2) CreateObject(19944, 511.19501, -83.225, 997.961, 0.00, 0.00, 320); //object (BodyBag1) (1) CreateObject(2843, 509.59399, -85.232, 998.83301, 0.00, 0.00, 0.00); //object (gb_bedclothes02) (1) CreateObject(1238, 511.07001, -81.916, 998.27899, 0.00, 0.00, 0.00); //object (trafficcone) (1) CreateObject(1238, 507.86099, -87.449, 998.27899, 0.00, 0.00, 0.00); //object (trafficcone) (2) CreateObject(19836, 508.72601, -86.565, 997.97198, 0.00, 0.00, 0.00); //object (BloodPool1) (1) CreateObject(19836, 508.867, -86.564, 997.96802, 0.00, 0.00, 42); //object (BloodPool1) (2) CreateObject(19836, 508.80099, -86.404, 997.97601, 0.00, 0.00, 349.995); //object (BloodPool1) (3) CreateObject(19836, 508.66299, -86.343, 997.97601, 0.00, 0.00, 349.991); //object (BloodPool1) (4) CreateObject(2059, 504.93399, -82.601, 997.96899, 0.00, 0.00, 0.00); //object (CJ_GUNSTUFF1) (2) CreateObject(11745, 505.98099, -83.717, 998.117, 0.00, 0.00, 40); //object (HoldAllEdited1) (1) CreateObject(1210, 510.21301, -85.867, 998.09399, 343.251, 359.217, 359.774); //object (briefcase) (1) CreateObject(19894, 505.104, -80.507, 997.96802, 0.00, 0.00, 320); //object (LaptopSAMP2) (1)