[Tutorial] Attaching / Exporting / Importing Vehicle Attachments using Texture Studio
#1

So this should be a part of my Mapping Tutorial but then this comes under a completely different category and I didn't want to mix it up with the mapping guide.

Some important points you should note:-
  • When I opened vehattach.pwn in pawno, I press F5 to compile it. It then shows up the compilation result box.
  • It is not necessary to change textures after attaching the object to vehicle, you could do it before attaching too.
  • If you by-chance forget to save the server.cfg after adding the filterscript in it, it won't work.
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#2

Kinda basic..but good for starters
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#3

Quote:
Originally Posted by Flashhiee
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Kinda basic..but good for starters
Yeah I know but people have been asking me for this since quite a while, compiling and importing was the main motto behind this as most of them don't know how to do it. Thanks
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