[Tutorial] Attaching / Exporting / Importing Vehicle Attachments using Texture Studio - Printable Version
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Attaching / Exporting / Importing Vehicle Attachments using Texture Studio -
Uproar - 02.05.2018
So this should be a part of my Mapping Tutorial but then this comes under a completely different category and I didn't want to mix it up with the mapping guide.
Some important points you should note:-- When I opened vehattach.pwn in pawno, I press F5 to compile it. It then shows up the compilation result box.
- It is not necessary to change textures after attaching the object to vehicle, you could do it before attaching too.
- If you by-chance forget to save the server.cfg after adding the filterscript in it, it won't work.
Re: Attaching / Exporting / Importing Vehicle Attachments using Texture Studio -
Flashhiee - 02.05.2018
Kinda basic..but good for starters
Re: Attaching / Exporting / Importing Vehicle Attachments using Texture Studio -
Uproar - 02.05.2018
Quote:
Originally Posted by Flashhiee
Kinda basic..but good for starters
|
Yeah I know but people have been asking me for this since quite a while, compiling and importing was the main motto behind this as most of them don't know how to do it. Thanks