#1

Guys i added a custom object and all that but i can't find a similar baseid for it. I have the .col file tho but how do i make a new base?
Reply
#2

You dont need similar base object. Just test simple objects as base one. Personally i been using one object on many models and it works just fine.
Reply
#3

base objects are probably used for the sound effects when you punch them etc. that's just a guess though.
Reply
#4

I added doghouse.dff, doghouse.txd and doghouse.col in the 'Models' folder. And added this line in my artconfig
Code:
AddSimpleModel(-1,1271, -2000, "doghouse.dff", "doghouse.txd");
But the object is not solid.


Any help?
Reply
#5

When you generate .col with kdff you need to save .dff again the option shows after you generate .col
also you dont need to paste .col in model folder.

http://forum.sa-mp.com/showpost.php?...32&postcount=6
Reply
#6

Quote:
Originally Posted by BeckzyBoi
View Post
base objects are probably used for the sound effects when you punch them etc. that's just a guess though.
When model has no collision, it is taking it from base object.
Reply
#7

Quote:
Originally Posted by Kasis
View Post
When you generate .col with kdff you need to save .dff again the option shows after you generate .col
also you dont need to paste .col in model folder.

http://forum.sa-mp.com/showpost.php?...32&postcount=6
I solved it like this about 2-3 months ago. This works!
Reply
#8

Quote:
Originally Posted by raydx
View Post
When model has no collision, it is taking it from base object.
For the record, that's not what happens... The object's collision and textures are all from YOUR object. Certain flags and stuff are applied from the base object.
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)