.COL - Printable Version
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+--- Thread: .COL (
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.COL -
Clergy - 05.04.2018
Guys i added a custom object and all that but i can't find a similar baseid for it. I have the .col file tho but how do i make a new base?
Re: .COL -
Kasis - 05.04.2018
You dont need similar base object. Just test simple objects as base one. Personally i been using one object on many models and it works just fine.
Re: .COL -
beckzy - 05.04.2018
base objects are probably used for the sound effects when you punch them etc. that's just a guess though.
Re: .COL -
Clergy - 06.04.2018
I added doghouse.dff, doghouse.txd and doghouse.col in the 'Models' folder. And added this line in my artconfig
Code:
AddSimpleModel(-1,1271, -2000, "doghouse.dff", "doghouse.txd");
But the object is not solid.
Any help?
Re: .COL -
Kasis - 06.04.2018
When you generate .col with kdff you need to save .dff again the option shows after you generate .col
also you dont need to paste .col in model folder.
http://forum.sa-mp.com/showpost.php?...32&postcount=6
Re: .COL -
raydx - 08.04.2018
Quote:
Originally Posted by BeckzyBoi
base objects are probably used for the sound effects when you punch them etc. that's just a guess though.
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When model has no collision, it is taking it from base object.
Re: .COL -
Croheart - 08.04.2018
Quote:
Originally Posted by Kasis
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I solved it like this about 2-3 months ago. This works!
Re: .COL -
Crayder - 11.04.2018
Quote:
Originally Posted by raydx
When model has no collision, it is taking it from base object.
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For the record, that's not what happens... The object's collision and textures are all from YOUR object. Certain flags and stuff are applied from the base object.