Dynamic3DTextLabel
#1

removed...
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#2

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#3

PHP код:
forward UpdateNametag();
public 
UpdateNametag()
{
    foreach(new 
i : Player)
    {
        if(
IsPlayerConnected(i))
        {
            new 
nametag[128], playername[MAX_PLAYER_NAME], Float:armour, Float:hp;
            
GetPlayerArmour(i, armour);
            
GetPlayerHealth(i, hp);
            
GetPlayerName(i, playername, sizeof(playername));
            if(
armour > 1.0)
            {
                
format(nametag, sizeof(nametag), "{%06x}%s {FFFFFF}(%i)\n{FFFFFF}%f\n{FF0000}%f", GetPlayerColor(i) >>> 8, playername, i, armour, hp);
            }
            else
            {
                
format(nametag, sizeof(nametag), "{%06x}%s {FFFFFF}(%i)\n{FF0000}%f", GetPlayerColor(i) >>> 8, playername, i, GetHealthDots(i));
            }
            
UpdateDynamic3DTextLabelText(cNametag[i], 0xFFFFFFFF, nametag);
        }
    }
} 
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#4

change
PHP код:
nametag[128] 
to more like

PHP код:
nametag[170] 
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#5

removed
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#6

i remove only useless replies lol
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#7

Quote:
Originally Posted by TitoRayne
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Well done, Remove your replies xD
Remove all instead XD, anyways rep
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#8

Quote:
Originally Posted by Lokii
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i remove only useless replies lol
Nevermind fixed.
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#9

Quote:
Originally Posted by Lokii
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i remove only useless replies lol
Lol now it shows 100.0 health can't it be 100 only?
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#10

Quote:
Originally Posted by TitoRayne
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Lol now it shows 100.0 health can't it be 100 only?
PHP код:
forward UpdateNametag();
public 
UpdateNametag()
{
    foreach(new 
i : Player)
    {
        if(
IsPlayerConnected(i))
        {
            new 
nametag[128], playername[MAX_PLAYER_NAME], Float:armour, Float:hp;
            
GetPlayerArmour(i, armour);
            
GetPlayerHealth(i, hp);
            
GetPlayerName(i, playername, sizeof(playername));
            if(
armour > 1.0)
            {
                
format(nametag, sizeof(nametag), "{%06x}%s {FFFFFF}(%i)\n{FFFFFF}%f\n{FF0000}%f", GetPlayerColor(i) >>> 8, playername, i, floatround(armour, floatround_floor), floatround(hp, floatround_floor));
            }
            else
            {
                
format(nametag, sizeof(nametag), "{%06x}%s {FFFFFF}(%i)\n{FF0000}%f", GetPlayerColor(i) >>> 8, playername, i, floatround(hp, floatround_floor));
            }
            
UpdateDynamic3DTextLabelText(cNametag[i], 0xFFFFFFFF, nametag);
        }
    }
} 
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