Posts: 186
Threads: 36
Joined: Dec 2017
INTRODUCTION:
hello guys i was getting bored so i thought to make something special so here i created an bR SpeedoMeter its have many features i hope you like that.
Features:
* Added Vehicle Name
* Added Speed System
* Added Gear System
* Added Light System
Commands:
*/lights
*/veh
Credits:
*samp
*zcmd
*sscanf
*me
Pictures:
Codes:
*
PasteBin
Bugs:
* not got any if you get tell me.
i hope you like the work
Posts: 540
Threads: 35
Joined: Feb 2016
Reputation:
0
The identation is messed up
Posts: 186
Threads: 36
Joined: Dec 2017
Quote:
Originally Posted by willbedie
The identation is messed up
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ok bro
Posts: 47
Threads: 7
Joined: Dec 2017
Reputation:
0
Nice work. Looks good.
+rep
Posts: 186
Threads: 36
Joined: Dec 2017
Quote:
Originally Posted by Wherethescripters
Nice work. Looks good.
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Thanks bro
Posts: 186
Threads: 36
Joined: Dec 2017
Quote:
Originally Posted by Nizarh
Prety Good!
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thnx
Posts: 186
Threads: 36
Joined: Dec 2017
Quote:
Originally Posted by Pottus
You didn't do your homework at all this function is incorrect but you can easily find the correct function on the forums.
Code:
Float:GetPlayerSpeed(playerid)
{
new Float:px, Float:py, Float:pz;
GetVehicleVelocity(GetPlayerVehicleID(playerid), px, py, pz);
return floatsqroot(floatpower(floatabs(px), 2.0) + floatpower(floatabs(py), 2.0) + floatpower(floatabs(pz), 2.0)) * 100;
}
You are also wasting player textdraws and doing extra work when a lot of them should just be global textdraws.
Code:
public OnPlayerDisconnect(playerid, reason)
{
speedohide(playerid);
return 1;
}
This does nothing at all.
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Ok sir edited
Posts: 4
Threads: 0
Joined: Aug 2017
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0
Good!
Can I Edit This And Post In Forum?