[FilterScript] bR SpeedoMeter - Printable Version
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+--- Thread: [FilterScript] bR SpeedoMeter (
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bR SpeedoMeter -
BulletRaja - 23.02.2018
INTRODUCTION:
hello guys i was getting bored so i thought to make something special so here i created an bR SpeedoMeter its have many features i hope you like that.
Features:
* Added Vehicle Name
* Added Speed System
* Added Gear System
* Added Light System
Commands:
*/lights
*/veh
Credits:
*samp
*zcmd
*sscanf
*me
Pictures:
Codes:
*
PasteBin
Bugs:
* not got any if you get tell me.
i hope you like the work
Re: bR SpeedoMeter -
solstice_ - 23.02.2018
The identation is messed up
Re: bR SpeedoMeter -
BulletRaja - 23.02.2018
Quote:
Originally Posted by willbedie
The identation is messed up
|
ok bro
Re: bR SpeedoMeter -
Wherethescripters - 23.02.2018
Nice work. Looks good.
+rep
Re: bR SpeedoMeter -
BulletRaja - 23.02.2018
Quote:
Originally Posted by Wherethescripters
Nice work. Looks good.
|
Thanks bro
Re: bR SpeedoMeter -
Nizarh - 23.02.2018
Prety Good!
Re: bR SpeedoMeter -
BulletRaja - 23.02.2018
Quote:
Originally Posted by Nizarh
Prety Good!
|
thnx
Re: bR SpeedoMeter -
Pottus - 23.02.2018
You didn't do your homework at all this function is incorrect but you can easily find the correct function on the forums.
Code:
Float:GetPlayerSpeed(playerid)
{
new Float:px, Float:py, Float:pz;
GetVehicleVelocity(GetPlayerVehicleID(playerid), px, py, pz);
return floatsqroot(floatpower(floatabs(px), 2.0) + floatpower(floatabs(py), 2.0) + floatpower(floatabs(pz), 2.0)) * 100;
}
You are also wasting player textdraws and doing extra work when a lot of them should just be global textdraws.
Code:
public OnPlayerDisconnect(playerid, reason)
{
speedohide(playerid);
return 1;
}
This does nothing at all.
Re: bR SpeedoMeter -
BulletRaja - 01.03.2018
Quote:
Originally Posted by Pottus
You didn't do your homework at all this function is incorrect but you can easily find the correct function on the forums.
Code:
Float:GetPlayerSpeed(playerid)
{
new Float:px, Float:py, Float:pz;
GetVehicleVelocity(GetPlayerVehicleID(playerid), px, py, pz);
return floatsqroot(floatpower(floatabs(px), 2.0) + floatpower(floatabs(py), 2.0) + floatpower(floatabs(pz), 2.0)) * 100;
}
You are also wasting player textdraws and doing extra work when a lot of them should just be global textdraws.
Code:
public OnPlayerDisconnect(playerid, reason)
{
speedohide(playerid);
return 1;
}
This does nothing at all.
|
Ok sir edited
Re: bR SpeedoMeter -
nimaGamer - 06.03.2018
Good!
Can I Edit This And Post In Forum?