Posts: 1,779
Threads: 126
Joined: Oct 2010
Add a remove buttom for EditObject
OnPlayerEditObject
0 - EDIT_RESPONSE_CANCEL // player cancelled (ESC)
1 - EDIT_RESPONSE_FINAL // player clicked on save
2 - EDIT_RESPONSE_UPDATE // player moved the object (edition did not stop at all)
3 - EDIT_RESPONSE_REMOVE
Posts: 1,779
Threads: 126
Joined: Oct 2010
Quote:
Originally Posted by Dignity
EDIT_RESPONSE_CANCEL is the remove button for most mapping editors, including mine. This isn't really needed because of that.
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I use it for put the object to the old position
Posts: 282
Threads: 7
Joined: Aug 2014
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If not kalcor release "EDIT_RESPONSE_REMOVE", use EDIT_RESPONSE_CANCEL, and show dialog asking if you want remove object or reset to old position.
Posts: 8
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Joined: Jun 2015
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Weapons with 0 ammo remain in the player, just like on SinglePlayer.
Posts: 240
Threads: 5
Joined: Nov 2017
Quote:
Originally Posted by Willson
Weapons with 0 ammo remain in the player, just like on SinglePlayer.
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would be useful.
Posts: 27
Threads: 3
Joined: Nov 2017
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Ladder climbing animation. Dozer's ladder climbing animation is fine but it needs some tweaking. It rotates player at the start of animation.
Posts: 1,779
Threads: 126
Joined: Oct 2010
Disable default GTA SA music in interiors, It causes crashes when use PlayAudioStreamForPlayer
Posts: 1,506
Threads: 13
Joined: Jun 2015
Quote:
Originally Posted by RogueDrifter
Wtf it does? does it crash player or server?
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Of course the player, since the server has nothing to do with the GTA SA.
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Oh i had no clue thanks guys +rep... edit: in 24 hours.
Posts: 1,779
Threads: 126
Joined: Oct 2010
Quote:
Originally Posted by Willson
Weapons with 0 ammo remain in the player, just like on SinglePlayer.
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https://sampwiki.blast.hk/wiki/SetPlayerAmmo
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Joined: Dec 2010
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Disable CLEO - probably easy to do - and all true players would be happy. There are more disadventages than adventages.