Suggestions for 0.3.8

Add a remove buttom for EditObject


OnPlayerEditObject
0 - EDIT_RESPONSE_CANCEL // player cancelled (ESC)
1 - EDIT_RESPONSE_FINAL // player clicked on save
2 - EDIT_RESPONSE_UPDATE // player moved the object (edition did not stop at all)
3 - EDIT_RESPONSE_REMOVE
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Client side scripting?
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Quote:
Originally Posted by adri1
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Add a remove buttom for EditObject


OnPlayerEditObject
0 - EDIT_RESPONSE_CANCEL // player cancelled (ESC)
1 - EDIT_RESPONSE_FINAL // player clicked on save
2 - EDIT_RESPONSE_UPDATE // player moved the object (edition did not stop at all)
3 - EDIT_RESPONSE_REMOVE
EDIT_RESPONSE_CANCEL is the remove button for most mapping editors, including mine. This isn't really needed because of that.
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Quote:
Originally Posted by Dignity
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EDIT_RESPONSE_CANCEL is the remove button for most mapping editors, including mine. This isn't really needed because of that.
I use it for put the object to the old position
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Quote:
Originally Posted by adri1
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I use it for put the object to the old position
In that sense, it would be useful indeed.
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If not kalcor release "EDIT_RESPONSE_REMOVE", use EDIT_RESPONSE_CANCEL, and show dialog asking if you want remove object or reset to old position.
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Weapons with 0 ammo remain in the player, just like on SinglePlayer.
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Quote:
Originally Posted by Willson
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Weapons with 0 ammo remain in the player, just like on SinglePlayer.
would be useful.
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Ladder climbing animation. Dozer's ladder climbing animation is fine but it needs some tweaking. It rotates player at the start of animation.
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Quote:
Originally Posted by rfr
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would be useful.
yep, for roleplay servers.
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Disable default GTA SA music in interiors, It causes crashes when use PlayAudioStreamForPlayer
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Quote:
Originally Posted by adri1
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Disable default GTA SA music in interiors, It causes crashes when use PlayAudioStreamForPlayer
Wtf it does? does it crash player or server?
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Quote:
Originally Posted by RogueDrifter
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Wtf it does? does it crash player or server?
Player/s.
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Quote:
Originally Posted by RogueDrifter
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Wtf it does? does it crash player or server?
Of course the player, since the server has nothing to do with the GTA SA.
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Oh i had no clue thanks guys +rep... edit: in 24 hours.
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Quote:
Originally Posted by Willson
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Weapons with 0 ammo remain in the player, just like on SinglePlayer.
https://sampwiki.blast.hk/wiki/SetPlayerAmmo
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Disable CLEO - probably easy to do - and all true players would be happy. There are more disadventages than adventages.
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PHP код:
IsPlayerUsingCustomSkin(playerid); 
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Quote:
Originally Posted by RogueDrifter
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PHP код:
IsPlayerUsingCustomSkin(playerid); 
Kalcor
Quote:

SA-MP 0.3.8 RC4 Client/Server update
- Adds GetPlayerCustomSkin() function.

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Okay i got it, it does return 0 if no skin is used, cmd used in test:
PHP код:
CMD:getskin(playerid,params[])
{
    new 
pID,zstring[5];
    if (
sscanf(params"r"pID)) return SendClientMessage(playeridCOLOR_GRAD1"INFO: /getskin [PlayerID/Name]");
    if (
pID == INVALID_PLAYER_ID) return SendClientMessage(playeridCOLOR_GRAD1"Player not found.");
    
format(zstring,sizeof(zstring),"%d",GetPlayerCustomSkin(pID));
    
SendClientMessage(playerid,-1,zstring);
    return 
1;

so i came to the conclusion that this should work thanks to kalcor for this of course wouldn't have been possible without GetPlayerCustomSkin because GetPlayerSkin returns the base id.
PHP код:
stock IsPlayerUsingCustomSkin(playerid)
{
    if(
GetPlayerCustomSkin(playerid) <=0) return 0;//<= just for sanity checks but ==0 also works.
    
else return 1;

EDIT: A quick suggestion please please! give us the ability to hide the spam of artwork:crc in the server logs my logs reached 6 mgbs on the offline server...
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