Suggestions for 0.3.8

This function is very lacking
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Possibility to disable vehicle weapons (like rockets on Hydra):

CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float:rotation, color1, color2, respawn_delay, addsiren=0, noweapons = 0)
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Quote:
Originally Posted by stabker
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Possibility to disable vehicle weapons (like rockets on Hydra):

CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float:rotation, color1, color2, respawn_delay, addsiren=0, noweapons = 0)
Use GetPlayerKeys with KEY_FIRE, GetVehicleModel and return false in OnPlayerUpdate.
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Quote:
Originally Posted by RogerCosta
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Use GetPlayerKeys with KEY_FIRE, GetVehicleModel and return false in OnPlayerUpdate.
I know, but shooter anyway would see the shot. Would be better to add requested feature.
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PHP код:
SetPlayerAttachedObject(playeridindexmodelidbone
Float:fOffsetX 0.0Float:fOffsetY 0.0Float:fOffsetZ 0.0
Float:fRotX 0.0Float:fRotY 0.0Float:fRotZ 0.0
Float:fScaleX 1.0Float:fScaleY 1.0Float:fScaleZ 1.0
materialcolor1 0materialcolor2 0
materialindextxdname[] = ""texturename[] = ""
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AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle

AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
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Quote:
Originally Posted by Yashas
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AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle

AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
In this version it will not be
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Quote:
Originally Posted by Yashas
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AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle

AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
It will be great, I hope this will be done.
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Here's a suggestion, please make the SetTimerEx string variable work, i.e: SetTimerEx("Callback",1000,false,"s",string); <<< Does not work, so yeah would be nice to be able to use it, thanks.
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OnVehicleGiveDamage
OnVehicleTakeDamage

These callbacks work like OnPlayerGiveDamage/OnPlayerTakeDamage and have a lot of potential.

What I would do with these:
- - realistic damage values
- - a vehicle falls from 1 mile above the ground gets destroyed
- - armored vehicles such as tanks don't take damage from pistols
- - stop players from damaging tanks by punching -_-
- - hit location based damage (store data from OPWS or maybe pass offsets in OVGD/OVTD?)\
- - - Example: a tank's front side is more armored than the back or side
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Add ability to create vehicle as gameobject without vehicle parameters. It's good to create vehicle shops or vehicle trailers
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Quote:
Originally Posted by diclofoss
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Add ability to create vehicle as gameobject without vehicle parameters. It's good to create vehicle shops or vehicle trailers
Isn't that a normal map object?
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Add ability to make a vehicle bullet proof, using a extra parameter in CreateVehicle......?
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Drive-by possibility as a driver.

It would be very useful for roleplay servers, especially for chases.
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Also a possibility to forward a player to connect to a server through another server would be very nice, like if someone changes servers he can do at OnPlayerConnect or at OnIncomingConnection
PHP код:
ForwardPlayer(playeridserveripport); 
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Quote:
Originally Posted by Trabi
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Drive-by possibility as a driver.

It would be very useful for roleplay servers, especially for chases.
Thats pretty fucking brilliant.

Anyway, these functions would be great -

Код:
GetVehicleInterior(vehicleid);
SetPlayerCameraMode(playerid, mode); // GetPlayerCameraMode(playerid) exists. 

Also, stop calling OnVehiclePaintJob even if a player just previews a paintjob in modshop.
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Force Player to Aim, thanks.
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Add 5 slots to add personal vehicles. (aka skin / objects)
Thanks.
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Please, fix the knife desync bug.
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Really small request/suggestion. Please remove the "Widescreen = 0" and "Widescreen = 1" messages when toggeling widescreen. Using the widescreen function is very useful for good looking cutscenes (see the WIP thread in my signature). However, these messages start to fill up the chat after a while and they are not very informative. Clearing the chat is not really an option, since it does away with all previous messages of which some might still be important.

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