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This function is very lacking
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Possibility to disable vehicle weapons (like rockets on Hydra):
CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float:rotation, color1, color2, respawn_delay, addsiren=0, noweapons = 0)
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AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle
AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
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Quote:
Originally Posted by Yashas
AddCustomVehicle
- replacing existing vehicle models
- even better if a completely new model can be used as a vehicle
AddCustomWeapon
- replace an existing weapon model
- even better if a completely new model can be used as a weapon
|
It will be great, I hope this will be done.
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Here's a suggestion, please make the SetTimerEx string variable work, i.e: SetTimerEx("Callback",1000,false,"s",string); <<< Does not work, so yeah would be nice to be able to use it, thanks.
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OnVehicleGiveDamage
OnVehicleTakeDamage
These callbacks work like OnPlayerGiveDamage/OnPlayerTakeDamage and have a lot of potential.
What I would do with these:
- - realistic damage values
- - a vehicle falls from 1 mile above the ground gets destroyed
- - armored vehicles such as tanks don't take damage from pistols
- - stop players from damaging tanks by punching -_-
- - hit location based damage (store data from OPWS or maybe pass offsets in OVGD/OVTD?)\
- - - Example: a tank's front side is more armored than the back or side
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Add ability to create vehicle as gameobject without vehicle parameters. It's good to create vehicle shops or vehicle trailers
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Add ability to make a vehicle bullet proof, using a extra parameter in CreateVehicle......?
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Force Player to Aim, thanks.
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Add 5 slots to add personal vehicles. (aka skin / objects)
Thanks.
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Please, fix the knife desync bug.