07.12.2017, 22:24
upppppp
OnPlayerSpawn: https://pastebin.com/fSGFqmRA
OnPlayerRequestClass: https://pastebin.com/d8Rp4kMq OnPlayerRequestSpawn: https://pastebin.com/RHJCjNn7 |
OnPlayerSpawn: https://pastebin.com/fSGFqmRA
OnPlayerRequestClass: https://pastebin.com/d8Rp4kMq OnPlayerRequestSpawn: https://pastebin.com/RHJCjNn7 |
if(IsConnected[playerid] == 0) return 0;
Oh I found your problem (was busy yesterday)
IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead. Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there) |
Xeon what are u on? i already told him to remove the isplayerconnected return 0 stop making useless comments and/or repeating other's comments...
OP:maybe you're using other filterscripts that force the player to have this bug try running only one script if you already aren't. |