TextDraw sprite would be cool.
So recently, since the custom sprite is not available yet, i tried to make one with a cube object and put the texture on each side, what i thought i could just use 1 cube object for 6 square textures with same size placed on each side, and then in the textdraw i could just rotate the preview model to show only one of it. Instead of making 6 model files with each texture separated.
However it didn't work as what i expected, the back-face culling is ignored by textdraw preview model (the one at right is an object):
I took some
font-awesome icon images for instance above. It can be done another way if we don't need the transparency background. But it does not look well for textdraw that can have different color and background color as the solid square shape would be visible.
If sprite won't be added, how about making the textdraw render with back-face culling, or a new function to set PreviewModel position (
not rotation), so we could just make a texture sprite with position + zoom to show only a part of it.
What i did is probably silly, but this test might be useful for someone later.