12.11.2017, 07:04
Suggestions for 0.3.8
12.11.2017, 07:12
12.11.2017, 08:41
Add player slots please
12.11.2017, 08:52
There are some things that SA-MP is doing by itself and we do not really have any control over it.
Since there were some changes years back like deprecated callback OnPlayerPrivMsg and instead of that callback we have told people to create PM system on their own - I think it is time to atleast give us control over spawn buttons (class selection) or remove the class selection at all which includes deletion of:
- AddPlayerClass
- AddPlayerClassEx
- OnPlayerRequestClass
- ForceClassSelection
- F4 to force back into class selection again
and other functions related to the class selection.
http://forum.sa-mp.com/showpost.php?...71&postcount=9
What's the point of having the built-in class selection then with those annoying class selection buttons. Most of people skip the class selection and use their own system.
I think it would be good to see it gone and just add a filterscript in the default samp-server package with custom class selection script with all the skins to let people add into their gamemode.
Since there were some changes years back like deprecated callback OnPlayerPrivMsg and instead of that callback we have told people to create PM system on their own - I think it is time to atleast give us control over spawn buttons (class selection) or remove the class selection at all which includes deletion of:
- AddPlayerClass
- AddPlayerClassEx
- OnPlayerRequestClass
- ForceClassSelection
- F4 to force back into class selection again
and other functions related to the class selection.
http://forum.sa-mp.com/showpost.php?...71&postcount=9
Quote:
Maybe. I think most serious servers are using SetSpawnInfo/SetPlayerSkin. AddPlayerClass is a leftover from SA-MP 0.1.
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I think it would be good to see it gone and just add a filterscript in the default samp-server package with custom class selection script with all the skins to let people add into their gamemode.
12.11.2017, 10:13
I am suggesting better decryption for skin, for protection, to pack .dff and .txd into one file which can`t be easly break by players, for example army.dff and army.txd to be packed into e7b95b49658278100801c88833a52522.file
PS: I used MD5 Hash generator to generate this name into hash, but I think developer understand what I meant.
Why is this good? It is good for protection of your server-side mods, which couldn`t be copied by other players.
PS: I used MD5 Hash generator to generate this name into hash, but I think developer understand what I meant.
Why is this good? It is good for protection of your server-side mods, which couldn`t be copied by other players.
12.11.2017, 10:17
Quote:
I am suggesting better decryption for skin, for protection, to pack .dff and .txd into one file which can`t be easly break by players, for example army.dff and army.txd to be packed into e7b95b49658278100801c88833a52522.file
PS: I used MD5 Hash generator to generate this name into hash, but I think developer understand what I meant. Why is this good? It is good for protection of your server-side mods, which couldn`t be copied by other players. |
12.11.2017, 10:21
Hmm why? Let`s see:
On this picture you see sizes and names, so from that you can assume that what is object and what is skin, also we saw few days ago that developer posted new rule to protect copyrights and server-side models, so if he really want to protect other developers models this is the one of the many ways how he can do it.
On this picture you see sizes and names, so from that you can assume that what is object and what is skin, also we saw few days ago that developer posted new rule to protect copyrights and server-side models, so if he really want to protect other developers models this is the one of the many ways how he can do it.
12.11.2017, 10:47
Quote:
I am suggesting better decryption for skin[...]
Why is this good? It is good for protection of your server-side mods, which couldn`t be copied by other players. |
12.11.2017, 14:32
1. Sync the speech when you run into someone.
2. Sync the flames.
3. More things that need to be synced. But I could
not remember them currently. But ofc take the most
important ones.
4. Bug fixes!
2. Sync the flames.
3. More things that need to be synced. But I could
not remember them currently. But ofc take the most
important ones.
4. Bug fixes!
12.11.2017, 21:51
Support for more letters if possible:
čćћđљћ
čćћđљћ
12.11.2017, 21:58
12.11.2017, 22:27
12.11.2017, 22:38
12.11.2017, 22:42
13.11.2017, 18:03
Not sure if it's already been suggested but it'd good to have some functions that check if a custom skin/object ID is valid. ( i.e. IsSimpleObjectValid(objectid); )
13.11.2017, 21:25
Allow to access files outside scriptfiles folder.
13.11.2017, 22:05
Fix the "you're banned from this server" when lost connection. As it never happens on localhost, but on any sv always. Reloading bans ain't a solution at all.
13.11.2017, 22:12
15.11.2017, 08:35
Код:
HidePlayerChatBox(playerid, bool:false);
15.11.2017, 10:58
Quote:
Fix the "you're banned from this server" when lost connection. As it never happens on localhost, but on any sv always. Reloading bans ain't a solution at all.
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Please also fix toggling drive-by mode as passenger. - You can only toggle it once, after you've pressed H the second time to stop drive-by'ing you must re-enter the vehicle to toggle it on again.
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