08.11.2017, 15:19
Suggestions for 0.3.8
08.11.2017, 15:42
08.11.2017, 18:05
Quote:
+1 vote for this, this will be realy useful, because You can create Your own hud!!!
But please create functions for removing the parts of hud, not the full hud! |
pawn Код:
native ToggleHUDComponentForPlayer(playerid, componentid, bool:toggle);
Код:
HUD_COMPONENT_ALL HUD_COMPONENT_AMMO HUD_COMPONENT_WEAPON HUD_COMPONENT_HEALTH HUD_COMPONENT_BREATH HUD_COMPONENT_ARMOUR HUD_COMPONENT_MINIMAP HUD_COMPONENT_CROSSHAIR HUD_COMPONENT_MONEY
08.11.2017, 18:12
(
Последний раз редактировалось Codeah; 09.11.2017 в 09:37.
)
Quote:
https://i.imgur.com/2WSsBsB.png
an option here to see the size of the servers custom models would be nice, to know how much you need to download before connecting |
I do not want to end up joining a server, and waiting for 30 minutes to download the entire GTA:VC map. Nor as a server owner, would I want to lose possible players due to useartwork being enabled even though I only used 1 object.
08.11.2017, 18:43
Quote:
pawn Код:
Код:
HUD_COMPONENT_ALL HUD_COMPONENT_AMMO HUD_COMPONENT_WEAPON HUD_COMPONENT_HEALTH HUD_COMPONENT_BREATH HUD_COMPONENT_ARMOUR HUD_COMPONENT_MINIMAP HUD_COMPONENT_CROSSHAIR HUD_COMPONENT_MONEY |
08.11.2017, 18:49
08.11.2017, 19:15
Quote:
pawn Код:
Код:
HUD_COMPONENT_ALL HUD_COMPONENT_AMMO HUD_COMPONENT_WEAPON HUD_COMPONENT_HEALTH HUD_COMPONENT_BREATH HUD_COMPONENT_ARMOUR HUD_COMPONENT_MINIMAP HUD_COMPONENT_CROSSHAIR HUD_COMPONENT_MONEY |
08.11.2017, 19:23
Quote:
pawn Код:
Код:
HUD_COMPONENT_ALL HUD_COMPONENT_AMMO HUD_COMPONENT_WEAPON HUD_COMPONENT_HEALTH HUD_COMPONENT_BREATH HUD_COMPONENT_ARMOUR HUD_COMPONENT_MINIMAP HUD_COMPONENT_CROSSHAIR HUD_COMPONENT_MONEY |
09.11.2017, 08:37
I suggest to remove that stupid text output from PlayAudioStreamForPlayer, or add a parameter to toggle it.
09.11.2017, 08:49
09.11.2017, 09:16
Quote:
All of your suggestions are great, Rehasher. I'd love to see these suggestions added tbh.
EDIT: Just like MTA lol. Btw, that's great. Also, would be cool if there was a code to toggle it(optional for server owners). |
What if you hide player tags? It hides health, armor bars as well, so does the sand-time icon when you are paused. I and many people around SA-MP use 3D TextLabels for custom name tags above the heads.
OnPlayerPause (but it's been done already)
OnPlayerIsTyping (or instead "IsPlayerTyping").
09.11.2017, 10:26
With the numerous new options for mapping and providing of custom models, I think it would be nice if we could provide custom map images (the map in the menu > map and the mini-map). If this feature would be considered, it would be nicest if it is settable per-player and if custom map bounds can be defined (so you can provide map images for maps other than -3000 to 3000 so you don't walk off the map in menu > map)
09.11.2017, 12:12
- to be able to apply custom textures on normal objects
- SetObjectMaterial for custom objects
- SetObjectMaterial for custom objects
09.11.2017, 17:37
(
Последний раз редактировалось IllidanS4; 11.11.2017 в 09:33.
)
Previous post.
6) Ability to use custom textures for SetObjectMaterial
Since these textures are normally loaded into the game, they should be able to be applied to any object. I understand that custom models and textures are identified by the CRC of the file on the client's side, so there could some function like GetModelFileHash that obtains the CRC hash, which can be then passed to SetObjectMaterial in some form.
7) Pawn functions to get custom model data
To be able to dynamically browse all custom models in at least more modular fashion, functions like GetBottomCustomSkinId, GetTopCustomSkinId, GetBottomCustomModelId, GetTopCustomModelId, and IsCustomModelValid would really help.
8) Generators for custom coronas and particles
Coronas (point lights) and particle effects have much more customisation than the objects in SA-MP allow. There could be a AddSimpleCorona and AddSimpleParticle functions that specify the type of corona (coronalight, coronamoon etc.), the colors, size etc., as well as the similar thing for particles.
Follow-up post.
6) Ability to use custom textures for SetObjectMaterial
Since these textures are normally loaded into the game, they should be able to be applied to any object. I understand that custom models and textures are identified by the CRC of the file on the client's side, so there could some function like GetModelFileHash that obtains the CRC hash, which can be then passed to SetObjectMaterial in some form.
7) Pawn functions to get custom model data
To be able to dynamically browse all custom models in at least more modular fashion, functions like GetBottomCustomSkinId, GetTopCustomSkinId, GetBottomCustomModelId, GetTopCustomModelId, and IsCustomModelValid would really help.
8) Generators for custom coronas and particles
Coronas (point lights) and particle effects have much more customisation than the objects in SA-MP allow. There could be a AddSimpleCorona and AddSimpleParticle functions that specify the type of corona (coronalight, coronamoon etc.), the colors, size etc., as well as the similar thing for particles.
Follow-up post.
09.11.2017, 17:44
Quote:
6) Ability to use custom textures for SetObjectMaterial
Since these textures are normally loaded into the game, they should be able to be applied to any object. I understand that custom models and textures are identified by the CRC of the file on the client's side, so there could some function like GetModelFileHash that obtains the CRC hash, which can be then passed to SetObjectMaterial in some form. 7) Pawn functions to get custom model data To be able to dynamically browse all custom models in at least more modular fashion, functions like GetBottomCustomSkinId, GetTopCustomSkinId, GetBottomCustomModelId, GetTopCustomModelId, and IsCustomModelValid would really help. Generators for custom coronas and particles Coronas (point lights) and particle effects have much more customisation than the objects in SA-MP allow. There could be a AddSimpleCorona and AddSimpleParticle functions that specify the type of corona (coronalight, coronamoon etc.), the colors, size etc., as well as the similar thing for particles. |
09.11.2017, 17:48
Not sure if it's fixed but what about..
Fixing the internet list so you don't have to pay to be on it?
Fixing the internet list so you don't have to pay to be on it?
09.11.2017, 17:52
Change vehicle color, example: ChangeVehicleRGBColor(vehicleid, r, g, b);
Change lights color, example: ChangeLightsColor(vehicleid, r, g, b);
It could be nice.
Change lights color, example: ChangeLightsColor(vehicleid, r, g, b);
It could be nice.
09.11.2017, 17:59
That's right, but there's no point in keeping more than 50 models which differ only in 3 bytes. Thinking about it, it would be cool to even allow specifying a custom program to generate these models.
09.11.2017, 20:02
fix SetObjectMaterial object drawdistance
09.11.2017, 20:05
Checkpoint colors.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)