[Map] Abandoned Farm (Simple)
#1





Код:
RemoveBuildingForPlayer(playerid, 790, -425.9531, -1432.7813, 25.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -378.7734, -1459.0234, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -368.7813, -1454.3672, 25.4766, 0.25);

CreateObject(1265, -382.79633, -1449.00183, 24.97473,   0.00000, 0.00000, 0.00000);
CreateObject(826, -382.51584, -1418.55066, 24.03143,   0.00000, 0.00000, 0.00000);
CreateObject(18259, -369.46249, -1476.94666, 25.92773,   0.00000, 0.00000, -94.92000);
CreateObject(3276, -363.56418, -1456.97351, 25.47656,   3.14159, 0.00000, 88.98531);
CreateObject(19836, -374.86691, -1467.89221, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.03470, -1467.63647, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.95111, -1467.80688, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.92139, -1467.60864, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.56839, -1467.68225, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.00708, -1467.72144, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.10577, -1467.67834, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.03058, -1467.62952, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.95340, -1468.11792, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.82455, -1467.34802, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.53207, -1467.95813, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.01840, -1467.33948, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.85266, -1467.87817, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.86520, -1467.66602, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.34399, -1467.37976, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.90549, -1467.36877, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.48352, -1467.68298, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.86691, -1467.89221, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.20319, -1467.46558, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.08981, -1467.43799, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.51025, -1467.48462, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.61502, -1468.26196, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.23444, -1467.86096, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.16257, -1467.70605, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -375.44458, -1467.59094, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(19836, -374.86691, -1467.89221, 26.03114,   0.00000, 0.00000, 0.00000);
CreateObject(2907, -375.44522, -1468.35437, 26.00784,   0.00000, 0.00000, 0.00000);
CreateObject(2905, -374.75162, -1467.21167, 25.96984,   0.00000, 0.00000, -46.32000);
CreateObject(837, -380.68890, -1465.65149, 25.03446,   0.00000, 0.00000, -59.70000);
CreateObject(847, -382.57147, -1465.82117, 26.46431,   0.00000, 0.00000, 0.00000);
CreateObject(773, -360.29337, -1469.69006, 27.57333,   0.00000, 0.00000, 0.00000);
CreateObject(849, -380.52505, -1464.26428, 24.91802,   0.00000, 0.00000, 0.00000);
CreateObject(910, -377.57629, -1464.48596, 25.73098,   0.00000, 0.00000, -182.58006);
CreateObject(850, -376.43109, -1463.98120, 24.81376,   0.00000, 0.00000, -104.33997);
CreateObject(19632, -380.86349, -1463.29224, 24.72276,   0.00000, 0.00000, 0.00000);
CreateObject(11725, -362.88791, -1477.30640, 26.38613,   0.00000, 0.00000, -92.40004);
CreateObject(1442, -382.58246, -1464.60266, 25.28499,   0.00000, 0.00000, 0.00000);
CreateObject(1369, -363.55862, -1468.64539, 26.59485,   0.00000, 0.00000, 178.14005);
CreateObject(11734, -373.45355, -1472.52612, 26.02382,   0.00000, 0.00000, -4.56000);
CreateObject(11734, -375.65140, -1472.42151, 26.02382,   0.00000, 0.00000, -3.84000);
CreateObject(12922, -378.01086, -1409.03796, 28.03585,   0.00000, 0.00000, 185.15999);
CreateObject(3276, -365.21747, -1407.85742, 25.47656,   356.85840, 0.00000, -0.09110);
CreateObject(3276, -390.79398, -1410.57056, 25.39063,   356.85840, 0.00000, -0.13814);
CreateObject(1454, -360.60034, -1413.83691, 25.50455,   0.00000, 0.00000, 0.00000);
CreateObject(1454, -362.71030, -1412.08008, 25.50455,   0.00000, 0.00000, 0.00000);
CreateObject(19632, -362.80374, -1477.30859, 26.13434,   0.00000, 0.00000, 89.16000);
CreateObject(1226, -381.76526, -1419.84619, 28.40774,   0.00000, 0.00000, -179.04007);
CreateObject(1226, -382.02432, -1436.36267, 28.40774,   0.00000, 0.00000, -179.04007);
CreateObject(1226, -381.89749, -1450.07507, 28.40774,   0.00000, 0.00000, -179.04007);
CreateObject(11289, -383.32541, -1422.15149, 27.33711,   0.00000, 0.00000, 89.82000);
CreateObject(1265, -381.57397, -1448.90918, 24.97473,   0.00000, 0.00000, 0.00000);
CreateObject(1265, -382.32410, -1447.84668, 24.97473,   0.00000, 0.00000, 0.00000);
CreateObject(910, -382.76663, -1446.47656, 25.78611,   0.00000, 0.00000, -270.11978);
CreateObject(14782, -368.22144, -1415.68860, 25.71505,   0.00000, 0.00000, 178.97989);
CreateObject(3006, -366.30652, -1412.91724, 24.62420,   0.00000, 0.00000, 0.00000);
CreateObject(11733, -363.76770, -1412.03015, 24.75414,   0.00000, 0.00000, 0.00000);
CreateObject(13635, -419.12671, -1434.50488, 24.12028,   0.84000, -8.63999, 0.00000);
CreateObject(19840, -418.33719, -1437.61194, 21.72831,   0.00000, 0.00000, 231.66000);
CreateObject(19840, -423.11008, -1434.11218, 19.94640,   0.00000, 0.00000, 231.66000);
CreateObject(19840, -426.26068, -1431.92957, 19.07778,   0.00000, 0.00000, 231.66000);
CreateObject(848, -416.35104, -1434.20813, 24.99741,   0.00000, 0.00000, 0.00000);
CreateObject(844, -419.67740, -1433.79883, 24.05820,   -10.92000, 19.38000, -156.47993);
CreateObject(847, -423.00333, -1437.38440, 24.69550,   0.00000, 0.00000, 0.00000);
CreateObject(3276, -420.72015, -1443.77649, 24.82021,   0.00000, 0.00000, -57.36001);
CreateObject(3276, -420.72015, -1443.77649, 23.08556,   0.00000, 0.00000, -57.36001);
CreateObject(17026, -427.30081, -1437.42627, 1.42262,   0.00000, 0.00000, 0.00000);
CreateObject(19943, -391.11322, -1451.62231, 24.60580,   0.00000, 0.00000, 0.00000);
CreateObject(19943, -385.29706, -1451.84351, 24.60580,   0.00000, 0.00000, 0.00000);
CreateObject(1468, -388.25360, -1451.72668, 25.92058,   0.00000, 0.00000, -0.48000);
CreateObject(8879, -437.22925, -1429.68909, 25.73454,   0.00000, 0.00000, -116.93999);
CreateObject(8878, -431.57559, -1432.54309, 26.81667,   0.00000, 0.00000, 469.07990);
CreateObject(11443, -430.59961, -1430.60291, 19.84294,   0.00000, 0.00000, 0.00000);
CreateObject(826, -421.50159, -1429.22498, 22.89655,   0.00000, 0.00000, 0.00000);
CreateObject(826, -414.93842, -1435.14539, 24.10207,   0.00000, 0.00000, 0.00000);
CreateObject(826, -420.64655, -1446.22607, 23.70477,   0.00000, 0.00000, 0.00000);
CreateObject(826, -420.74899, -1440.96301, 23.58870,   0.00000, 0.00000, 0.00000);
CreateObject(826, -373.78467, -1409.30005, 24.70736,   0.00000, 0.00000, 0.00000);
CreateObject(826, -373.26697, -1396.32373, 21.54858,   0.00000, 0.00000, 0.00000);
CreateObject(826, -379.01239, -1400.49902, 22.52845,   0.00000, 0.00000, 0.00000);
CreateObject(11444, -381.85370, -1387.04346, 21.78718,   0.00000, 0.00000, 100.92001);

CreateVehicle(610, -363.3043, -1414.9324, 24.9399, 0.0000, -1, -1, 100);
CreateVehicle(605, -381.1537, -1404.0371, 24.6542, -42.1800, -1, -1, 100);
CreateVehicle(604, -380.8534, -1455.3987, 25.4212, 90.0000, -1, -1, 100);
Reply
#2

looks great
Reply
#3

Quote:
Originally Posted by SuperHelper
Посмотреть сообщение
looks great
Thanks mate.
Reply
#4

Amazing!
Reply
#5

Quote:
Originally Posted by lucius99
Посмотреть сообщение
Amazing!
ty mate.
Reply
#6

Quote:
Originally Posted by MishaleWoods
Посмотреть сообщение
Nice! +rep
I appreciate.
Reply
#7

Gj, anyways. Are you interested to map an abandon city? more likely make the city look devasted for Suvival gamemode?
Reply
#8

Quote:
Originally Posted by ToiletDuck
Посмотреть сообщение
Gj, anyways. Are you interested to map an abandon city? more likely make the city look devasted for Suvival gamemode?
Ou naman pm mo lang ako.
Reply
#9

I can join ur problem of abandoned city ,how to contact u ?
Reply
#10

Quote:
Originally Posted by HOTEENZ
Посмотреть сообщение
I can join ur problem of abandoned city ,how to contact u ?
PM him?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)