24.10.2017, 19:36
Hey, its a simple question but I don't know how to formulate this question on ****** so I ask her
I just maked a bool for my register system. I want to activate/deactivate the registration with it.
how to ask if registerz (bool) = true or false??
:
new bool: registerz;
stock Register(playerid,key[])
I just maked a bool for my register system. I want to activate/deactivate the registration with it.
how to ask if registerz (bool) = true or false??
:
new bool: registerz;
stock Register(playerid,key[])
Quote:
{ if(registerz) // If registerz = true > The registration is activatet { new Spieler[64]; new Sname[MAX_PLAYER_NAME]; GetPlayerName(playerid,Sname,sizeof(Sname)); format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname); SpielerReset(playerid); dini_Create(Spieler); dini_Set(Spieler,"Passwort",key); dini_IntSet(Spieler,"Level",0); dini_IntSet(Spieler,"Fraktion",0); dini_IntSet(Spieler,"Team",0); dini_IntSet(Spieler,"Deaktiviert",false); dini_IntSet(Spieler,"Prison",false); dini_IntSet(Spieler,"Skinauswahl",false); SendClientMessage(playerid,BLAU,"[Server]: Sucessfully Registered"); SpawnPlayer(playerid); huso[playerid] = 1; return 1; } return 1; } |
Quote:
public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)) return 1; new string[128];// 128 ist die Maximale Lдnge des Textes new pid; new ficken[128]; SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CUF FED); format(string, sizeof(string), "[Server] Welcome %s", GetName(playerid)); SendClientMessage(playerid, -1, string); format(ficken, sizeof(ficken), "%s has joined the Server", GetName(playerid)); SendClientMessageToAll(0x0005FFFF, ficken); new Spieler[64]; huso[playerid] = 0; cuffed[pid] = 0; cuffed[playerid] = 0; new Sname[MAX_PLAYER_NAME]; GetPlayerName(playerid,Sname,sizeof(Sname)); format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname); if(dini_Exists(Spieler)) { SendClientMessage(playerid,0xFFAA00FF,"[Server]: Welcome back"); ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_PASSW ORD,"Login","Your Account was found. Login.","Login","Cancel"); return 1; } else { if(registerz = true) ((I know that this wouldn't work // Here is the Problem how to ask if registerz (bool) = true or false?? { SendClientMessage(playerid,0x00B9FFFF,"Welcome to "ClanTag" DEATHMATCH /killme to Respawn!"); ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_IN PUT,"Register","Choose a Password to register","Register","Cancel"); return 1; } else { ShowPlayerDialog(playerid, 38, DIALOG_STYLE_MSGBOX, "Registration", "The Registration was deactivatet by an Administrator", "Close", ""); SetTimerEx("KickTimer", 1000, false, "i", playerid); } return 1; } } |