22.09.2017, 13:00
Are the new sounds looped? There would be no chance of looping in the sounds. If not in this way, it will be necessary to increase a timer with the respective time of the sound to finish it.
@Kalcor problems samp 0.3.7-R2 fix please http://prntscr.com/gobycw
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The new sound IDs will just do nothing on the old client. If it's really important for your server, you could do something like:
Код:
public OnPlayerConnect(playerid) { new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); if(strcmp(ClientVersion,"0.3.7-R2") != 0) { SendClientMessage(playerid, 0xAAFFAAFF, "Super green says: Update your client to 0.3.7-R2 @ sa-mp.com"); } return 1; } |
Kalcor, what I can say is - this is a bit weird, if you don't force people to update to this new final version, it will be useless. Many servers will still be running old client, so will players.
What I suggest is just make a release of SA-MP 0.3.7 - R3 which will consist of; - Client & Server update (you can't join the R2 servers if you have R3 client installed and so on!) Same as it was from 0.3z to 0.3.7 - people can join servers ONLY if they have the SAME version. (Ofcourse, this should be announced on sa-mp.com main page with downloads) - If you think R3 sounds a bit lame for a full forced update, it can be renamed to 0.3.8 SA-MP as a simple, quick security update. |
Use https://sampwiki.blast.hk/wiki/GetPlayerVersion and kick the players when they join your server if you want everyone to use the new version.
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as long as there are non-patched-client-versions floating arround, hosted tab owners will loose on players since idiots can still attack it, that's why it would be good for everyone to have a mandatory update so all players/servers are on the same new version R3 or whatever
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SA-MP 0.3.7-R2
Changes to PlayerPlaySound. There have been some changes to the way client's handle PlayerPlaySound. Sound ID 1 can be used disable the interior 0 ambience track (wind noise) to create fake interiors. The game's ambience system is used for all sounds below ID 1000, which means many ambience tracks that previously didn't work should now work. Sound ID 0 can be used as normal to stop the current track or return the game's normal outdoor ambience. |
SCM Opcode: 0917: switch_audio_zone 'AMMUN1' to 0
I would say either you have iptables rules filtering the query packet structure, or OVH game firewall might filter it.
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2 years 4 months so much I am here and we are still in SA:MP 0.3.7
The update came out 2 years after last. Update: two bug fixed, rly ? I need more SA:MP stuff, i don't need MTA SHIT GAME. |